Thanks a ton for giving it a play! (And for the compliment to my still-improving art skills.) Good suggestion. I originally had different types of rice / base and fish have different effects (different projectile effects, difference stat boosts, etc.,) but I just ran out of time and ended up not implementing them. I think next time I'm going to try to have a few, more dynamic components pre-built so I can spend less time engine-wrangling and more time game dev'ing. Lessons learned for the future, I suppose.