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(+1)

the art is pretty charming. it took me a bit to figure out how it worked, and when i managed to figure it out it ended immediately so i played it again and got 56 costumers in my second try. it'd be cool if there was some more strategy to it but its still fun for a minute or two

Thanks a ton for giving it a play! (And for the compliment to my still-improving art skills.) Good suggestion. I originally had different types of rice / base and fish have different effects (different projectile effects, difference stat boosts, etc.,) but I just ran out of time and ended up not implementing them. I think next time I'm going to try to have a few, more dynamic components pre-built so I can spend less time engine-wrangling and more time game dev'ing. Lessons learned for the future, I suppose.