The idea is interesting, however in practice it was a bit frustrating to play. I like the idea of attacking and moving on beat like crypt of the necrodancer, and this has a unique twist with having the specific beats that you can attack in with different patterns each fight. However, there's a few frustrating issues. The enemy attacks linger for multiple beats, and you can get hit in the middle of moving between tiles or when an attack spawns in a tile you're moving away from, which makes dodging very annoying, especially when you have 1 hp and have to redo everything every time. This has potential, but those problems take away from the enjoyment and I was not able to finish it in this state. If those problems were fixed this could be really fun and interesting.