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The visual style and audio builds the atmosphere really well and makes this a very immersive experience. I find it weird that you can lose at all in a game like this when it's more of a narrative experience and there isn't much challenge, but I imagine the whole energy thing wasn't fully explored due to the time constraint. It wasn't clear sometimes what I could interact with which is specially bad since the game is actively punishing you for moving too much with the energy cost. A lot of the text was very technical and dense making it hard to follow, but this might be more of a personal thing. The audio file was very quiet and blended in with the background noises, specially after turning the power back on, so it was just unintelligible for most of it since there are no subtitles. I think some puzzles would fit really well here to add more gameplay. This could be very interesting with more content and gameplay, looking forward to the updated version.

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Thanks for playing and the feedback, much appreciated! The whole energy system was actually just a prototype designed for use in a later level, but since I was short on puzzles I basically cranked down the available energy, hoping to create gameplay.  Some of the issues you mentioned are already fixed though. Hopefully I'll be able to push a fixed re-release later this week.