The visual style and audio builds the atmosphere really well and makes this a very immersive experience. I find it weird that you can lose at all in a game like this when it's more of a narrative experience and there isn't much challenge, but I imagine the whole energy thing wasn't fully explored due to the time constraint. It wasn't clear sometimes what I could interact with which is specially bad since the game is actively punishing you for moving too much with the energy cost. A lot of the text was very technical and dense making it hard to follow, but this might be more of a personal thing. The audio file was very quiet and blended in with the background noises, specially after turning the power back on, so it was just unintelligible for most of it since there are no subtitles. I think some puzzles would fit really well here to add more gameplay. This could be very interesting with more content and gameplay, looking forward to the updated version.
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Fragments of Humanity's itch.io pageDoes your game contain AI-generated content?
~30% of the Codebase was assisted by Copilot. All other assets (excluding Music) were handmade during the GameJam time.
How does your game fit/incorporate the theme of the game jam?
The game takes place in a post-apocalyptic world with humanity mostly extinct. You play as Neuro-Sama, a literal Remnant of the Past in a dark and hopeless future.
Comments
Thanks for playing and the feedback, much appreciated! The whole energy system was actually just a prototype designed for use in a later level, but since I was short on puzzles I basically cranked down the available energy, hoping to create gameplay. Some of the issues you mentioned are already fixed though. Hopefully I'll be able to push a fixed re-release later this week.
Playing the game was a bit of a struggle. Camera movement was so slow I had to do a full-screen mouse sweep like 7 times just to keep up with the drone, a lot of the interactable environment didn't have much feedback so there was a bit of confusion trying to figure out if anything was actually happening, pathfinding broke down a lot (couldn't reach some of the drones for energy, pretty sure I skipped directly through a wall once), and the audio log was a bit quiet and had no transcript, stuff like that
That being said, the idea, lore and atmosphere were pretty cool. Lots of directions you could take the project, good job
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