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(+1)

I'm loving it so far! It's cute that you're recreating doom and quake levels, it didn't go unnoticed. And the hand drawn characters look charming as hell.

As far as feedback:

- The laser cannon very obviously doesn't go to the center of the screen. This is very easy to fix actually. Instead of shooting the laser in the direction of the cannon, spawn the laser with the same origin but with a direction towards the world position that the crosshair is hitting. Does it mean the laser might shoot slightly diagonally sometimes? yes. Will it be noticeable? 99% of the time no. And that's the way most big money games do it.

- Dodging and boosting on the same button makes sense. But only boosting when moving forward and only dodging in other directions feels awkward. Sometimes I want to boost sideways but for that i have to boost forward then change directions.

- Oh, the spark effect when landing makes it feel like you're taking damage, thankfully that's not the case but it's a bit confusing the first few times it happens.

(+1)

boosting sideways was originally a bug. 

in hawken, you can only boost forward and dodge sideways. being able to boost sideways is a quirk of how my code is written.

but the thing is.. i kind of like it! it essentially adds an extra movement option, kind of like strafing sideways pretty fast, which comes in handy sometimes. i have been reluctant to "fix" this behaviour for a long time, and i am seriously considering leaving it in as a feature of its own.

i WILL buff the side dodge to make it more worthwhile though, that's for certain