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This was a fun little game. The coins were sometimes a helpful guide, and sometimes an extra challenge. I did collect all of them on the second level though! The sfx are good feedback, though balanced a bit too low.

There are some UI issues at play. The “next level” button on level three was, I think broken? I ended up playing through that one three times, thinking that the first two I may have locked the next level by dying at the same moment as my finishing, but the final time I was very thoroughly on-screen and it still sent me back to the start of that level. Level 4 was never reachable. On the topic of buttons: avoid having a Quit button that closes the game. Just, in general, it’s bad to have such a button at all, but it’s especially heinous in a web build because it doesn’t actually close the game or defullscreen it or anything, it just stops responding to events, basically killing the tab.

Gameplay-wise, everything felt good and responsive. Simple, but that meant you could really focus on making each part good.

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For the problem of the next button, I think you are mistaking lv 4 for lv 3. I didn't have time (personally, needed to go because I was working early the next day) to make a proper end screen. (lv 1 is so short I understand the confusion). Sfx were balanced according to the copyrighted music I was using in testing that's why they are low (but yeah now it is very low as the only sound). You can try out accessing lv 4 with the select lv screen (and tell me if it is really new for you or just the lv that you keept beating). 

Noted for the quit button it was good in practice but yeah in web it is not good at all


Anyways thanks a lot for the feedback <3, I was not sure for the coin placement but happy that it worked out (if I one day update the game it will probably come with special coins that you can have only in a certain gravity). 

(+1)

I can confirm that going to level four from the select menu is a new level that I did not reach during normal gameplay