AAAAAH died at 99K, a very good game. Everything was great execept the fact that we go back to slugish pace after being hit (maybe just decreased the speed by a few)
Crossptn
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Good game the first few minutes but a really long one after you noticed the animation indacting that a spike is going to change side.
made it to 307 (was like 6min) the scroll speed should really speed up after a bit and with that simple change your game is going to get a lot more interesting.
Add more obstacle, a going to menu after a death button, and speed up the game over time and it will be a good mobile game.
For the problem of the next button, I think you are mistaking lv 4 for lv 3. I didn't have time (personally, needed to go because I was working early the next day) to make a proper end screen. (lv 1 is so short I understand the confusion). Sfx were balanced according to the copyrighted music I was using in testing that's why they are low (but yeah now it is very low as the only sound). You can try out accessing lv 4 with the select lv screen (and tell me if it is really new for you or just the lv that you keept beating).
Noted for the quit button it was good in practice but yeah in web it is not good at all
Anyways thanks a lot for the feedback <3, I was not sure for the coin placement but happy that it worked out (if I one day update the game it will probably come with special coins that you can have only in a certain gravity).
A really addicting puzzle game, loved the sprites and music. The physic is kinda hard at first (~5 lv) and then it starts to make sense. Only real improvment that I can think of is a way to quickly stop an unsuccesful attempt (instand of seing the ship fly far away and waiting for the black screen)
Great game !
Cool game! (same game name x)
It is REALLY not french keyboard frendly though T-T, you should addd the possibility to move and change gravity with arrows. Other than that the concept is cool, the music works fine, but I think one min is a bitmuch for the easier lv so I think you should change the duration depending on the lv.
And the fact that we can just do left right in the middle and not change gravity is really sad (you should do a thing that for like 5s kill the player if he is on one of the two floors
good luck for the rest of your gamedev experience!
Hello! Just some feedback, the concept is nice but I really like that there is hiden coin (even if the room that there in should be hiden before first going into it. I am though against the dash mecanic it looks unfinished (no visual feedback like in Celeste) and it meens that the player needs to think about to many things, in a keyboard the game is really unconfortable (so I ended up not using the dash except when absolutly needed). I think the game could be good not just a fan of it right now.
Also what assets did you made (because I know the tileset and sfx are Brackey's (you should specify it in the game's description in my opinion) and I suspect the cover art to be AI. All good (for me) if you just other's assets just to know because some are really well made and I don't want to compliment the wrong person x)
Keep developing, in other jams or in this game if you want <3 (the feedback is for the game to be better not to put it down, it is a good game)