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A jam submission

Gravity slimeView game page

A game about a special slime in the sky
Submitted by Crossptn — 6 hours, 33 minutes before the deadline
Rated by 14 people so far
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Gravity slime's itch.io page

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Team members
Crossptn

Software used
Godot, Aseprite

Use of the limitation
Auto scroller

Cookies eaten
too many (like 30)

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Comments

Submitted

The levels are designed very well around the limited mechanics, some sections are very hard for me to execute but enjoyable when I get them down. I had a good bit of fun playing!

I also really like the artistic style with the the floating islands in the background, your friend made some good stuff.

Submitted

Fun game! I like the visuals and the gameplay, well done!

Submitted

Visuals are nice and movement is responsive. 
I like the parallax background.
I like that you can change the gravity direction in mid-air. 

Submitted(+1)

such a great game! would be better if you told me about moving forward sooner XD it was OP

Submitted

This was a fun little game. The coins were sometimes a helpful guide, and sometimes an extra challenge. I did collect all of them on the second level though! The sfx are good feedback, though balanced a bit too low.

There are some UI issues at play. The “next level” button on level three was, I think broken? I ended up playing through that one three times, thinking that the first two I may have locked the next level by dying at the same moment as my finishing, but the final time I was very thoroughly on-screen and it still sent me back to the start of that level. Level 4 was never reachable. On the topic of buttons: avoid having a Quit button that closes the game. Just, in general, it’s bad to have such a button at all, but it’s especially heinous in a web build because it doesn’t actually close the game or defullscreen it or anything, it just stops responding to events, basically killing the tab.

Gameplay-wise, everything felt good and responsive. Simple, but that meant you could really focus on making each part good.

Developer (1 edit)

For the problem of the next button, I think you are mistaking lv 4 for lv 3. I didn't have time (personally, needed to go because I was working early the next day) to make a proper end screen. (lv 1 is so short I understand the confusion). Sfx were balanced according to the copyrighted music I was using in testing that's why they are low (but yeah now it is very low as the only sound). You can try out accessing lv 4 with the select lv screen (and tell me if it is really new for you or just the lv that you keept beating). 

Noted for the quit button it was good in practice but yeah in web it is not good at all


Anyways thanks a lot for the feedback <3, I was not sure for the coin placement but happy that it worked out (if I one day update the game it will probably come with special coins that you can have only in a certain gravity). 

Submitted(+1)

I can confirm that going to level four from the select menu is a new level that I did not reach during normal gameplay

Submitted

I liked this exciting game for its dynamism. I decided to go through it quickly, but after the speedrun everything was swimming before my eyes, apparently I shouldn’t have pressed the D button...

Submitted

This one is challenging but really cool! It's the best use of theme and limitation I've seen.