Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I figured out the bug. It's a conversion error which most likely appears when the game experiences high framerate. I'll be pushing a fix tomorrow, when I finalise the Neuro SDK integration.

Moral of the story: let floats be floats and ints be ints :D

(+1)

that makes sense coz my monitor is 144 hz lolol

also win10