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Gonderage

30
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2
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A member registered Feb 24, 2022

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that makes sense coz my monitor is 144 hz lolol

also win10

ah thank you :>

ill give it a shot again

Good visuals, love the glitchy transitions and the opening cinematic :D

I didn't fully understand the mechanics of the game, though, wasn't sure how I was supposed to strategize around beating Vedal.

A cute dinky little barebones turn based strategy game using free assets :>

I kinda wasn't in the mood today to paly a slow game, though, so after I did a couple battles, I closed the game.

Low rez visuals :>

shame there's not much else to do, bt the puzzle was a bit neat 👍

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Ehh, the atmosphere is really good, I kinda don't know where the story is going, and I'm not a big fan of slowly walking through places... so I closed the game early. But the art directions is pretty great, good use of post processing :P

Congrats on your firt game 👍 Not much, but it's still something. I usually dislike having to click the mouse a lot, so I used an auto clicker at a rate of 100 ms per click. I think the rate can go lower, but the game was unresponsive at 1 and 10 ms lol.

Funny little low poly Metal Gear parody with dinky lil Mixamo animations :>

I thought that one section was a pretty fun challenge, the one with the 4 patrolling bots in a row that lead up to the cookie and pendrive. Maneuvering between them took a little skill.

Shame though that the crouch and crawl had no use, outside the one vent that only needs crawling for a second. And that I could just hold shift to run all the way through, making it pointless to walk. :c

The story carries the game so hard, and the music just a bit more. I enjoyed seeing the drama unfold between HR and a weirdo listening to cryptic emails.

Aww, thought there'd be more to the game :<

I like the techno horror dread aesthetic tho :D

This game is pretty janky, but thankfully pretty short and funny. The movement makes the camera weirdly jitter, and the level design is pretty iffy. But idk if those are quirks with GDevelop or whatever.

I enjoyed this! Some things confused me because they were unexplained or it just didn't grab my attention:

  • I picked up an item but I didn't know how to put it down until I started spamming click on everything and seeing it gets put on a table. I even felt like I had to close and reopen the game to open my hand again.
  • I also completely missed the cookie next to Vedal. Idk, it kinda blended into the floor, and I was too busy looking at Gigavedal's magnificent muscles to notice the cookie. Watching the trailer helped with that one, though.
  • I also haven't yet figured out what to use the plasma ball and the lava lamp for. Idk if it's similar to Gigavedal where you plant it at the foot of some character.

These confusions aside, I enjoyed the atmosphere and aesthetic, I hope more people play this :>

This is a cool puzzle concept, really liked it. I couldn't figure out the fifth level, though.

I also have witnessed the same bug Bryi0 has with similar conditions. If it helps: AMD Ryzen 5 3600 CPU, RTX 2060 GPU

I really like the stereotypical horror laboratory/graveyard theme, it's a neat match for Eggman's shenanigans. And the attack animations are pretty neat, even though there's not much of a reason use more than one melee attack at a time. Rouge's cartwheel kick is a pretty cool choice.

As for gameplay, I did get that fun feeling of exploring a stage and seeing all the silly doodads and finding the emerools. Although, as smooth as the gameplay felt, I did find it lacking in some places. I understand this is just a demo, though, so some of these complaints might already be on your todo and I wouldn't know. But still, I'd like to see this be improved/expanded, since treasure hunting stages were my favorite!

First, I have some complaints about the radar. Having the radar pick up on only one emerald like in SA2 isn't my preferred way to play the hunting stages. It restricts the player to only one section of the map, whereas I always thought these stages were about exploration. I think speedrunners would appreciate the radar picking up multiple emeralds, too.

Another radar complaint is that the color gradient going from light pink to blue and from blue to purple can look the same. I had trouble figuring out if I was getting closer or further to one emerald, the first big wtf I had. You should probably pick a different color that blends more distinguishably. In fact, find an alternative for color blindness as well; I'd suggest using something based on value instead of hue, or a meter/gauge?

My last complaint about the radar is that it's so far away from the center of the screen, arguably where the player wants to be looking. I've heard players mention that they get tunnel visioned on the radar, so they don't really pay attention to their surroundings. Although if you were to center it in the BotW style, as for how you would distinguish multiple emeralds, uhhh don't ask me...

As for the hunters, they feel sluggish and heavy here. I checked with SA2 right after playing to compare again, and I missed how light on their feet hunters are. They could jump high and move fast, but not like Sonic fast, just fast enough. The glide feels like it doesn't cover much ground, probably not helpful for when your levels will get more vertical. I misjudged how far a glide would take me over the toxic pools, and I was surprised I couldn't clear it all the way.

As for level design, this is a good start! Lock-and-key is an easy gimmick to start with, but I would request that it be made more clear that the doors were doors that can be opened. Maybe a fat keyhole texture? Colored locks on the doors? (btw maybe use shaped keys with color for the colorblind)

Anyway, I look forward to seeing this developed more. I don't think I've seen others tackle the treasure hunting gameplay yet, so I'm eager to see how it'd be iterated on ^_^

Yooo this looks so good! And you already got three playable characters!! I've been trying to get a DMC clone done  myself with Kronii, but school's been holding me back. If you need an extra Blender animator / Godot programmer, hmu!!!

It's pretty cool that you used your own custom engine for 3D graphics, but there's nearly no gameplay. My pinky got tired holding shift, since there's no reason to be slow. Still made it to the end though

FMOD is the exact reason why we can't build a web version lol.

Im on my Linux laptop, unforch, so I only played the browser version. Trying to pitch the camera makes it both pitch and yaw, which is uncomfortable to have to counteract. Interacting with things with E didnt make anything happen...

Hopefully you're right about the Windows download. When I get on my Windows desktop, I'll have a better experience, I suppose.

really cute simple gameplay, which really lets the art shine

Really cute, I love the small story behind simple puzzles <3

Very cute, I love it <3

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Unfortunately, I'm not on Windows, so only the WebGL is playable for me.
And gosh, this game makes me feel like a game journalist ;__;

I can't play it ;___;
I get the unexpected error has occurred

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This was pretty fun, and def challenging when more anime gorls appear in the game. The choice of kevin macleod for the goofy desperation is kinda low effort, but still an  effective choice B)

also bonus points for the Amelia Watson outfit on the thumbnail

This is pretty cute, even if it's bare bones. But the clicking on the name mechanic, i wish it drew more attention to itself, because the minecraft level can get frustrating.

Also the music is super chill :]

I like stealing from the office (I have committed 12 transgressions).

i love spooky softbody ghost rocket launcher game . graphics look like it was on a DS (pog)

and nice eleden ring ref :D

cute lil speed game. feels like a mobile game.

i love space games