Tysm!! Being compared to the og fallouts is such an insane compliment :D
The filter is basically a lower resolution render of the main camera, passed through a shader that posterises it (i used a 20 color limit if i remember correctly), saturates it a bit, and then puts some scaled up dither on it (not the full dither, but just around 0.2 in a lerp, otherwise it would end up making it too dark)
Also the disco elysium pfp is cool ash :3