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There are two ways to escape. You almost figured out one of them.

The other is hinted at in the journal page you find there. The journal isn’t just flavor text. Every pages has useful information.

Well, I still haven't figured it out. But don't give it to me, just give me an idea of how the puzzle works? Am I trying to find a specific direction of travel by what's given? Or is it more of a (north 2, east 3, north 10) type of puzzle? I can figure the rest out on my own.

I figured out you can escape the grayscale forest by using the axe to cut down the color trees,it brought me to an empty map after which I walked off an edge and it brought me back to the main forest

REALLY??? It Cannot Be That Simple! I Won't Accept It!

But if that works, thank you.

Could you yourself test to see if the total asset abandonment method is working as intended? I can't figure out what would be considered an asset and what is considered abandoning them. The journal is definitely mentioned in Page 18. I went in there with the journal and classification book. I dropped both and even made sure to get my clothing stripped. I tried again with the Journal and a full inventory of Identified Mushrooms. The only item I could not abandon was the needle. Clearly I am doing something wrong but no method of "abandonment" seems to be working.

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you’ve already tried, exactly the same thing I could come up with. The needle is impossible to part with, unless you ‘use it’. That’s not exactly escaping, but rather just forcing yourself awake.
I considered the possibility that you might need to leave items at the base of the painted trees, even the possibility of just leaving everything with the skeleton. That total asset abandonment method eluded me, that’s why I was so thankful for the tip about the trees instead.

I was more directly referring to Unnie since as far as I know they are the only person who knows what that method actually entails and if it is even possible in the current build on itch.

Sound like a bug. I probably forgot that players will have the needle at all times. I don’t have time to play-test everything organically, so issues like this come up. Sorry. Ironically, it’s partially there to prevent soft locks.

I’ll fix it in the next gameplay update.

Thanks for responding. It's good to know that this is probably a bug and not everyone failing to do something that is actually mentioned in the Journal.