Been following this game off and on for however long, and I've finally decided to share some feedback.
First off, lovely sprite work. You've absolutely busted your ass with making animations this smooth, the running animation particular feels like that took ages to get right. Secondly, the sound design is also great, where'd you get the gurgles and sloshes from? They're so clean its *unreal.*
Now then, here's my two cents on the entire thing so far:
- despite the numerous ways the player can defeat and devour enemies, by far the easiest and most effective is quite literally running up or falling on their position and press X/Ctrl, and therefore kind of invalidates the need for the taser pistol in that regard because they simply cant react, and often are sparse enough in number for it to consistently work without penalty.
- compounding on this, the damage received from enemies isn't threatening in the slightest when you *do* end up getting caught, and smacked a few times or eaten.
-as much as like to throw my weight around (her's, rather) and use the Wrecking Ball and Ground Slam mods, I've never encountered a situation where they particularly shone at all due to the lack of grouped or clustered enemies, very specific input condition (mostly Wrecking Ball's), and their inability to damage Mech enemies.
Past these, i don't have any other nitpicks.
i do have a few suggestions though, and feel free to take or leave them.
- different color palette options unlockable at the Upgrade Station ( im biased towards the old orange and red suit, i really like it)
- if weight gain is being implemented at some point, perhaps a larger body size would allow higher prey capacity from a stretched stomach? (because i just like them huge like that)
- the Wrecking Ball attack being changed a fully on belly tackle that is preformed by sprinting, then pressing Z - distance and damage depending on prey amount carried. has notable stamina consumption as well as end lag as she regains her stance.
- longer, more dramatic, (likely much louder) burps the fuller the gas meter gets as well as prey count - that would likewise also drain the gas meter in that same proportion.
- footsteps with sound that reflected current weight perhaps?
- some risk/reward of extra DNA on completely digesting on a full stomach
- an unlockable passive ability to eat 1 prey past maximum at the cost of a visually and audibly strained stomach - gas rate being double, much slower movement and the inability to jump, and the chance of victims struggling being significantly increased as well.
That's all i can think of for now, its a great game and i hope it gets finished. Definitely has promise, and i wish you luck. And good sleep and motivation. *Lots of those.*