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Been following this game off and on for however long, and I've finally decided to share some feedback.

First off, lovely sprite work. You've absolutely busted your ass with making animations this smooth, the running animation particular feels like that took ages to get right. Secondly, the sound design is also great, where'd you get the gurgles and sloshes from? They're so clean its *unreal.*

Now then,  here's my two cents on the entire thing so far:
- despite the numerous ways the player can defeat and devour enemies, by far the easiest and most effective is quite literally running up or falling on their position and press X/Ctrl, and therefore kind of invalidates the need for the taser pistol in that regard because they simply cant react, and often are sparse enough in number for it to consistently work without penalty.
- compounding on this, the damage received from enemies isn't threatening in the slightest when you *do* end up getting caught, and smacked a few times or eaten.
-as much as like to throw my weight around (her's, rather) and use the Wrecking Ball and Ground Slam mods, I've never encountered a situation where they particularly shone at all due to the lack of grouped or clustered enemies, very specific input condition (mostly Wrecking Ball's), and their inability to damage Mech enemies.

Past these, i don't have any other nitpicks.

i do have a few suggestions though, and feel free to take or leave them.
-  different color palette options unlockable at the Upgrade Station ( im biased towards the old orange and red suit, i really like it)
- if weight gain is being implemented at some point, perhaps a larger body size would allow higher prey capacity from a stretched stomach? (because i just like them huge like that)
- the Wrecking Ball attack being changed a fully on belly tackle that is preformed by sprinting, then pressing Z - distance and damage depending on prey amount carried. has notable stamina consumption as well as end lag as she regains her stance.
- longer, more dramatic, (likely much louder) burps the fuller the gas meter gets as well as prey count - that would likewise also drain the gas meter in that same proportion.
- footsteps with sound that reflected current weight perhaps?
- some risk/reward of extra DNA on completely digesting on a full stomach
- an unlockable passive ability to eat 1 prey past maximum at the cost of a visually and audibly strained stomach - gas rate being double, much slower movement and the inability to jump, and the chance of victims struggling being significantly increased as well.

That's all i can think of for now, its a great game and i hope it gets finished. Definitely has promise, and i wish you luck. And good sleep and motivation. *Lots of those.*

Thanks so much for the feedback!! It really means a lot. The run animation certainly took a while but paid off, and as for the sounds, they're a mix of free sounds I've found all over the internet. Some were from royalty free sources, a few were from specific creators (listed in the game credits), and some are 100% original created by me.

I've got plans to make swallowing no longer just be the single button press to win so long as you have enough stamina - I'm thinking maybe like a single QTE to see if the swallow is successful? Something like a super brief 1 second window where Mia is holding the struggling enemy in her grip, and she just has to press swallow again at the correct time, shown by like a thin vertical line moving across a target (think roughly how melee attacks worked in Undertale). Wrecking ball could be tuned better to be it's own ability as well - its current state functions as it does largely as a result of it being the quickest way to have gotten that move in. I'll see about improving that sometime soon.

Longer/louder burps is also a frequent request - that one is a little difficult due to available assets. Sound assets I can legally use for burps that are also of a good audio quality (no extra bg noise, no real person vocals that can be heard, etc) and also of a good composition (good mix of bass/treble, sounds similar-ish to the other burps so they don't sound like they're from a different person, and other qualities about the burp) are actually really hard to find - I've even gone around searching through other vore games and asking creators permission to use some of their burp sfx as well. If you know of any good resources for this, I'd be happy to hear them. Beyond that, some of the longer burps can be a little difficult to use just from a gameplay perspective with how they lock the player in place for extended periods of time, so I'm trying to maintain a balance so that game flow doesn't stagnate from constant interruptions from extremely long burps - I'm not opposed to having them, I just have to be careful when and how much they're used.

There will be slosh sfx coming soon to accompany footsteps based on current weight!

I'm planning on adding the ability to consume up to 4 prey eventually, though the plan is for Mia to be immobile at that point. Maybe I will add an ability that allows some limited movement in that state as well - we'll have to see.

Thanks again for the feedback! :)