I'll second the comments on the cute art and sounds! It's a solid effort, and I enjoy seeing Love2D getting some love! For a first game, working with Love2D seems great in terms of understanding how everything works and also like quite a challenge since you have to do so much to get from the framework to a game. I hope to see more games from you in the future :)
Best of luck! I'll have to look into that framework, since most of my experience is Python. I tried Love for a bit and really liked it, and then switched to Godot for a more "high level" experience that I liked better than Unity. If you do want to continue with Love2D, I believe there's a Love-specific jam coming up where you could probably get advice from people who are sharing the struggle!
Python is my go to when I am not using lua.
I heard of the jam coming up, but I am not participating. The deadline is what stressed me out the most so I won’t be doing that again. At least not any time soon.
I like Godot too even though I hit a bug all the time with it. Especially with collision and with 3D. I might be using physics wrong. Oh well.