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This was a great entry. Challenging but fair. I love the concept and had fun playing it. The dialog to provide instructions is great and the levels progress nicely. I just wish there was a more elaborate “secondary” mechanic, maybe some currency gained while exploring that enables something to get out of situations or provides more visibility of the map, or a way to distract/redirect the AI.

Glad you liked it! I've had a few people request some kind of power up allowing you to escape the AI, and it could certainly add some further strategy in term of when to use it. But I want to stick to the simplicity of the current gameplay, if I'm going to add something its gonna be new ship types with new enmey AI.