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Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
CHOICE
Which game engine did you use?
Godot
What are your pronouns so I know how to refer to you in the videos?
He/Him
Will you continue in GDKO if you were selected as a Wildcard?
Yes, 100%
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Comments
Somehow I ragequitted, very cool gaem
Haha, the anti-innovation fleets can certainly be rude at times. Thanks for playing!
Wow what a complete experience, very polished and well presented! The mechanics are really satisfying (Both as mechanics and because of how juicy stuff is) and engaging, not to complicated but requiring concentration and forward planning.
Amazing job!
Glad you liked it! Thanks for playing. I had the mechanics down within 10 hours of work, the remaning 60 were spent on polish haha. (I did indeed spend an unreasonable amount of time on this)
One of my favorite games this round. Great mechanics and very addicting.
Thanks! It means a lot :D
peak spaklerr, love the ar5 and the mechanics great!
Thanks for playing!
This is such a great entry. I do enjoy me some pacman from time to time and turning it into a turn based game made it a strategic joy. You did an incredible job polishing this it's very impressive for a jam submission. Great job on this I enjoyed my time playing thru it!
Thank you! I'm glad you enjoyed it
YOU can chill for the rest of the rounds. This is already a round 5 game! Would play this in my freetime :D
Thank you! I am most likely going to make new entries for each round as I love game dev jamming so much!
The most ginished and polished game out of all. 5/5 for sure
Thank you! Means a lot.
duuuuuude... your graphics made me so happy. CEO is such a vivid character in my head im so serious, I enjoyed that a lot, good job. i hope you had fun making it!
Thank you! The CEO is actually a random character I made in blender 6 years ago but didn't use since. When I realised I needed some kind of alien I got the idea to reuse so I gave him a facelift and a proper job haha. And yes, I did have lots of fun making it!
A really like this game! The mechanics were simple but fun, and the visuals were great!
Thanks for playing!
The speech sound is probably my favorite sound effect of this whole jam! Really cool game, easy to pick up and play, with soothing visuals and sounds all around. Nice work!
Thanks, I'm happy that you liked the voice sfx! I did spent quite some time on both recording it (I even wrote a script of what gibberish to say) and playing around with effects until I was happy with it.
it came out great. your skills with audio-visual feedback are impressive.
Thank you! I always try to teach the player though audio and visual cues before resorting to text based ones. :D
A very finely crafted game, congratulations on making this first and foremost!
I absolutely loved the vibe of the game, and I find the mechanics to be well implemented.
Keep on keeping on!
Thank you! Hopefully I'll be able to keep making more games like it
Great use of puzzle mechanics along with a high level of polish and detail. Looking forward to seeing updates
Thank you!
Very good game, love the implication of the game mechanics. You definitely have me hooked wanting to play more levels! Love the art and the flow of the game!
Thanks a lot for the kind words!
Great game, I'm impressed with the amount of depth you were able to get out of a mechanic like this. A few nitpicks: it took me a minute at the start to realize that the cursor was the location of my ship instead of something else like a target position of some sort. Might also be good to make the aggro indicator a bit more obvious, I didn't notice it for a while (and for some colors like yellow it's hard to tell). Either way it was very fun
I totally forgot about the feedback I got during development that the player indicator is hard to understand, my apologies! Thankfully it didn't stop you from enjoying the game. Thanks for playing!
This was a great entry. Challenging but fair. I love the concept and had fun playing it. The dialog to provide instructions is great and the levels progress nicely. I just wish there was a more elaborate “secondary” mechanic, maybe some currency gained while exploring that enables something to get out of situations or provides more visibility of the map, or a way to distract/redirect the AI.
Glad you liked it! I've had a few people request some kind of power up allowing you to escape the AI, and it could certainly add some further strategy in term of when to use it. But I want to stick to the simplicity of the current gameplay, if I'm going to add something its gonna be new ship types with new enmey AI.
Your game was so much fun to play! I loved the whole idea of moving around and trying to stay ahead of the enemies—it kept me hooked. Every move felt important, which made it really exciting.
The exploring and dodging combo was super cool, and I liked how you added little features like changing effects or making new maps.
It’s awesome that you made everything yourself—seriously impressive! Can’t wait to see what you come up with next. Great job!
I'm happy to hear that you felt engaged with the systems and felt in control with every move. Thanks for playing!
Definitely on my top 10 list for the jam
Thanks! I'm happy to hear that you enjoyed it
Despite how few visual assets are actually on screen, its visually captivating!
The game also manages to be a stress-inducing fun time, while simultaneously being the kind of fun you can sit back and play chillfully.
Thanks for playing! As art creation is very time consuming I always try to do more with less, glad you appreciated that!