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FloofDoctor

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A member registered Nov 22, 2023 · View creator page →

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Super fun! I love fishing in video games. This one took me a minute to figure out, but after a couple of tries I was fishing like a pro! Rowing around was fun too, especially once I realized that with the right inputs I could send my little rowboat careening through the water with reckless abandon

Very fun! The replay easter egg is hilarious and the puzzles felt playfully designed in a way that was amusing but still made me feel clever for finishing.  Wonderful job!

Cool atmosphere!

Fun rapid-fire set of little games; it kind of reminded me of WarioWare! It took me a second to get a grasp on the car's controls but I thought the switching between styles was cool

Supremely well-done! I do wish there was some sort of coins collected score to go off of but I get the time restrictions and it's fun!

Very fun idea! the platforming in and of itself was good, though the gravity swapping was a bit hard to do with any agility

I didn't quite understand the relevance of WWI or the adding and subtracting mechanic, but I had some fun platforming!

Very fun, nice and spooky! Only issue I came across was that ctrl+w closes the tab lmao

Thanks! I was thinking I'd add water and keep Sir Pebble from teleporting into that in the future, along with some other ideas but I'd need to test them to see. Thanks for playing!

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yeahhh I need to add a  check for the rock's velocity when it hits, was my plan to fix that, but I ran out of time before I could add and test it. Thanks for playing, though!

I adored playing these puzzles. They're clever, they're fun, they introduce mechanics one at a time in a manner where you feel like you're discovering them, the controls flowed well for me, and the addition of movement dictated by light to a mirror puzzle is just brilliant. 

Super cute! The idea has a lot of potential, and the premise of being a little blobby experiment guy gives things a fun sci-fi twist. I didn't love the character movement-- it felt very slippery and unwieldy, flying over platforms and bouncing off of walls in a manner that felt uncontrolled. I also really wanted to remap my box-grabbing key a lot of the time to something easier to use alongside WASD, like ctrl or shift.

Adorable, complete, and fun! The platforming didn't always feel the smoothest, particularly the jump between the left side of the map and the cat lady house felt a little too far to be comfortable with the provided mushroom on the closest tile. I loved the little puzzles, though; realizing I could pick up the mushrooms and the bugs was particularly satisfying.

Absolutely insane to have been done solo in 2 weeks! Amazing! The skill tree is a lot to look at, I'd love for it to get visually clearer, and the level selection feels odd, especially before you unlock a second level. I'd also love to be able to choose what to cast and when, to really make the most of the 'core' provided and perhaps be able to get further sooner by risking bunching up more enemies before I shoot.  All in all, very fun, I love the elements and the visual polish, great game.

Reminded me of duck life! I played that thing for hours. Great job; I didn't find the player jump highly satisfying-- if you get around to it I'd love to see the ninja have a little more weight and be a little more responsive! Some more acceleration on the fall back down would feel great, I think.

Yeah, the font broke on export from Godot; I hope to fix it once the jam judging is over! There was still dialogue to be added as well, so hopefully I can update it to have that as well <3

fun, but VERY easy to get stuck on walls :(

The game is fun! I find the smallest pixelated type a bit hard to read personally, and a more active tutorial rather than the book descriptions would make it great. Also, don't forget the GDD has to be a google doc for the jam!

It was fun and unique with some pretty funny premises! I would have liked more consistency of line weight and perspective when making a cohesive art style for a game, though

this game makes me feel like a true blue American /hj

All the joy of laser tag with none of the physical exertion! The light makes me feel like I and the enemies should be able to hide away from the other's sight range, and it's really easy to get cornered if you're fighting two blocks at once, but lots of fun!

I finally beat it!!! Super fun

Making this feel right felt so simple and yet I felt so accomplished getting it to where it felt like the character actually belonged in the environments! I'm just learning how to build games so this really helped me get an idea of all the sorts of things that go into making a game really feel polished!