Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Firstly, I love the duck. Also the controls feel really nice, and I especially love the effect when you land after a double jump, although it almost makes me wish the normal jump and dash also had a bit of juice. There were a few issues I had with the movement though. Firstly, fitting into one block gaps felt terrible there are a lot of them. Also, I think that the levels needed checkpoints. The music also looped over again with every death and together those made a rather grating experience. I also think the levels could have just been much shorter, as I would rather play 9 short levels than 3 long levels ten times out of ten. Since it's a game jam, not everybody will be willing to put the time and effort to be difficult or annoying games so I would highly recommend making them way easier than you may think they need to be. Also the jump pads don't allow you to double jump again and it feels like they should. I know I gave a lot of criticism but I did have a fun time, and if Rubber Ducky is coming back later I'd love to see some of this feedback taken into account. Great job & good luck!

thanks for the advice, I don’t mind the criticism it’s creative criticism it’ll be helpful in future games, yeah the collision for the duck I was having a hard time with so the one by ones were hard to do, I noticed they were a bit buggy, I can’t make music so I had to use one I found online, and the levels, the reason they are so long is because I don’t rlly know the difference between a long or short lvl, like short lvls always feel too short but I’ll try to figure out good sizes for lvls next time, anyway thanks for your tips and good luck!