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A jam submission

Rubber Ducky!View game page

Cute duck who jumps!
Submitted by aaronthegoofy — 9 days, 9 hours before the deadline
Rated by 9 people so far
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Rubber Ducky!'s itch.io page

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Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
DUCK

Which game engine did you use?
Godot

What are your pronouns so I know how to refer to you in the videos?
He/Him

Will you continue in GDKO if you were selected as a Wildcard?
Idk what that is but I like this jam so yeah probably

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Comments

Submitted

Hey ducky! The jump and double jump feels great and the impact screen shake adds some pretty cool juice. I found the key binding for the dash to the down arrow a little confusing, but that’s easy to change; the issue I had is that I do not know why I’d use the dash given that it’s not too long and I could probably reach most areas with the double jump instead of the dash; that’s something that may require some careful level design to create interesting puzzles. Great job overall.

Developer

lvl 2 is where the dash is more needed

Submitted

not my fav kind of game, but i guess its cool

Submitted

Great rage platformer. A lot of fun.

Developer

Sure does make you rage lo

Submitted(+1)

This is Ducking Good! Well done! I love the weight of the duck :P

Developer

Did you just call him fat?!? Lol

Submitted(+1)

This game is just hardcore Celeste. No but seriously, I enjoyed platforming a lot! Good art, effects and music. Controls were also well done, even though my bad dashes frequently killed me I always felt like it was fair. 

Developer

Yeah, you do your dash a few tiles off, you flyyyy off the edge haha

Submitted(+1)

This was fun. :) Good Job!

Submitted

loved the game. the controls are cool too.

Developer(+1)

thanks! ill be starting playing for an hour now, so ill test yours now!

Submitted

Firstly, I love the duck. Also the controls feel really nice, and I especially love the effect when you land after a double jump, although it almost makes me wish the normal jump and dash also had a bit of juice. There were a few issues I had with the movement though. Firstly, fitting into one block gaps felt terrible there are a lot of them. Also, I think that the levels needed checkpoints. The music also looped over again with every death and together those made a rather grating experience. I also think the levels could have just been much shorter, as I would rather play 9 short levels than 3 long levels ten times out of ten. Since it's a game jam, not everybody will be willing to put the time and effort to be difficult or annoying games so I would highly recommend making them way easier than you may think they need to be. Also the jump pads don't allow you to double jump again and it feels like they should. I know I gave a lot of criticism but I did have a fun time, and if Rubber Ducky is coming back later I'd love to see some of this feedback taken into account. Great job & good luck!

Developer

thanks for the advice, I don’t mind the criticism it’s creative criticism it’ll be helpful in future games, yeah the collision for the duck I was having a hard time with so the one by ones were hard to do, I noticed they were a bit buggy, I can’t make music so I had to use one I found online, and the levels, the reason they are so long is because I don’t rlly know the difference between a long or short lvl, like short lvls always feel too short but I’ll try to figure out good sizes for lvls next time, anyway thanks for your tips and good luck!

Submitted

Rubber Ducky is my hero ngl
(Love his little post-double jump ground pounds too)

Developer(+1)

Lol thanks! Your game looks AMAZING btw!