Feedback would be much appreciated!
Viewing post in Souls-Like Boss Rush jam comments
I love the art and idea! Three pieces of advice:
1) when you get hit, instead of getting hit down I think you should get immunity for half a sec (or get immunity while getting up) because you often get hit once and then are screwed.
2) Having played Sekiro (and all Soulslikes)the parry window needs to be larger if you can't spam the button. it's insanely hard to time right and the fun from those games mostly comes from learning attack patterns, not good timing.
3) I assume the big sword is just for now, but I would love to see range play a part in the boss so that the dash has good use (like you can just retreat from attacks that are really hard if you want but its a trade-off for the poise meter)
"Could you make it easier?" - My 5 year-old as they watched me die over and over again.
To be fair I really love where the game is going
Points of feedback
- controls aren't intuitive. a UI with input hints could help
- tried blocking the spin attack, but it only stunned them at random 1 in 3 times
- Spent a lot of time in the Yamcha pose