Thank you for the feedback on the bosses! I also think making them shorter would give a faster feeling of improvement so I like that idea. Also, the dash goes towards the cursor, so it’s supposed to be omnidirectional, giving you a second jump, a dash, or a way to reach the ground faster all in one move.
Tigerex64
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I love the art and idea! Three pieces of advice:
1) when you get hit, instead of getting hit down I think you should get immunity for half a sec (or get immunity while getting up) because you often get hit once and then are screwed.
2) Having played Sekiro (and all Soulslikes)the parry window needs to be larger if you can't spam the button. it's insanely hard to time right and the fun from those games mostly comes from learning attack patterns, not good timing.
3) I assume the big sword is just for now, but I would love to see range play a part in the boss so that the dash has good use (like you can just retreat from attacks that are really hard if you want but its a trade-off for the poise meter)
SUPER creative, great music, cool graphics, fun to play and overall really good game. if I were you I would add multiple tracks/maps to add more variety. I don't know exactly how your code works but I think you could just make a couple more tracks and use the same code for them. Other than that I love it.
REALLY EPIC GAME! The artwork is simple but that makes it feel like by far the most polished game as everything looks smooth. I feel like an assassin/ninja. Only bad thing is the waves get really hard really fast and i think you could level that out cuz after a minute of playing its just impossible to stay alive