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Tigerex64

19
Posts
1
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A member registered Jun 27, 2021 · View creator page →

Creator of

Recent community posts

Thank you for the feedback on the bosses! I also think making them shorter would give a faster feeling of improvement so I like that idea. Also, the dash goes towards the cursor, so it’s supposed to be omnidirectional, giving you a second jump, a dash, or a way to reach the ground faster all in one move.

The dialogue was so fun and I loved the whole vibe and style you made. I would have loved more strategy with what attacks to do but overall great job

I couldn’t get past the 3rd boss dashing attack, but i loved the different boss looks and designs I got to! That slowing mechanic near attacks is so cool

I loved all the different bosses (especially the super satisfying terraria worm looking one). The game feels so polished, punchy, and fun. Hammer for the win!

Controls were hard to master, but I think the difficulty curve with them was fun! I ended up loving the art and punchy effects too. Nice game!

I know something felt a little off with the jump, and I think that’s likely it, especially since it would solve the many problems with creating the third level (because making platforms that work in 4 directions is hard lol). Thanks for the advice!

I didn't have epilepsy before this and now I do. Cool game but I'm not sure if it's possible to die... I was only ever gaining health

I love the art and idea! Three pieces of advice:

1) when you get hit, instead of getting hit down I think you should get immunity for half a sec (or get immunity while getting up) because you often get hit once and then are screwed.

2) Having played Sekiro (and all Soulslikes)the parry window needs to be larger if you can't spam the button. it's insanely hard to time right and the fun from those games mostly comes from learning attack patterns, not good timing.

3) I assume the big sword is just for now, but I would love to see range play a part in the boss so that the dash has good use (like you can just retreat from attacks that are really hard if you want but its a trade-off for the poise meter)

SUPER creative, great music,  cool graphics, fun to play and overall really good game. if I were you I would add multiple tracks/maps to add more variety. I don't know exactly how your code works but I think you could just make a couple more tracks and use the same code for them. Other than that I love it.

kinda relaxing and satisfying in a weird way. good jo

Very creative. Takes really really long though and sometimes it was just them bidding while i waited.

I got 4765! but i died bc a moving thorn blocked the path entirely :( so there was nothing that i could do. other than that the game is SUPER FUN/addicting and i want to play more

This game is really fun and stressful in a good way but it annoys me a little that the theme is one button but there are no buttons just dragging. other than that good game!

Its simple and very fun. Love it

REALLY EPIC GAME! The artwork is simple but that makes it feel like by far the most polished game as everything looks smooth. I feel like an assassin/ninja. Only bad thing is the waves get really hard really fast and i think you could level that out cuz after a minute of playing its just impossible to stay alive

Cool game and i love the music but you might want to spawn the enemies further from the player cuz i keep dying before i even realize they have spawned.

Its flappy bird. simple and pretty fun but this game needs more polish.

The art/animation and audio are amazing but honestly i did not really understand what i doing most of the time.

I really like the art style and the game has the perfect amount of difficulty. Good job!