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The submission period of this jam has not ended yet. Rating opens 2025-02-02 18:00:00. You will be able to rate this entry if you submit to this jam.
Game's Take on the Theme
The player character has a spinning shield which allows charged parrying.
Did your team make the majority of the art and music during the jam?
Yes. (only music/sound effects were downloaded assets)
If not, please link to any asset packs or resources used here.
https://alkakrab.itch.io/6-dark-fantasy-boss-battle-tracks https://github.com/sphynx-owner/JFA_driven_motion_blur_addon
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Comments
дать высокую оценку только потому, что я фанат sekiro?
Да
Left you some feedback, hope it helps!
Feedback would be much appreciated!
I love the art and idea! Three pieces of advice:
1) when you get hit, instead of getting hit down I think you should get immunity for half a sec (or get immunity while getting up) because you often get hit once and then are screwed.
2) Having played Sekiro (and all Soulslikes)the parry window needs to be larger if you can't spam the button. it's insanely hard to time right and the fun from those games mostly comes from learning attack patterns, not good timing.
3) I assume the big sword is just for now, but I would love to see range play a part in the boss so that the dash has good use (like you can just retreat from attacks that are really hard if you want but its a trade-off for the poise meter)
Thanks Tigerex64, I definitely agree with these points.
"Could you make it easier?" - My 5 year-old as they watched me die over and over again.
To be fair I really love where the game is going
Points of feedback
Haha lol the spin attack is quite a mess. Definitely will improve. Thanks alot for playing!
Looking forward to the fix! Genuinely looks like it's gonna be fun!