Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Souls-Like Boss RushView game page

Boss rush with Sekiro inspired fast paced combat.
Submitted by DesertedGecko150 — 21 days, 8 hours before the deadline
Add to collection

Play game

Souls-Like Boss Rush's itch.io page

Game's Take on the Theme
The player character has a spinning shield which allows charged parrying.

Did your team make the majority of the art and music during the jam?
Yes. (only music/sound effects were downloaded assets)

If not, please link to any asset packs or resources used here.
https://alkakrab.itch.io/6-dark-fantasy-boss-battle-tracks https://github.com/sphynx-owner/JFA_driven_motion_blur_addon

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I really like the ambient you have in this, indeed the souls-like atmopsphere is here, the models are so profesional and the mechanics are solid, sounds build a nice ambient too, Im not the best player of souls games but I find your game has a lot of potential, I hope you keep working in this after jam. I rate graphics, control, fun and music the most, but all is cool really, also, if you have some time, please, rate my game too, thanks!!!

Submitted

Hi There! Rated! ;) 

5/5 for your artwork and cool 3D style!

Thank you if you also check and rate my project.

All the best! :)

Submitted

i love sekiro! 

your entry's core mechanics have a lot of potential

i think itd be nice to spawn in a safe area and agro the boss myself because i was not ready for the attack immediately on respawn. or ever. theres no telegraphs and the sounds do not match up to the moves. dudes going monkey mode on me with a giant sword

Submitted

I think the attacks should be telegraphed more and the controls do not feel that responsive. Other than that, its a pretty fun game that has a lot of potential.

дать высокую оценку только потому, что я фанат sekiro?

Да

Submitted

Left you some feedback, hope it helps!

Developer(+1)

Feedback would be much appreciated!

Submitted(+1)

I love the art and idea! Three pieces of advice:

1) when you get hit, instead of getting hit down I think you should get immunity for half a sec (or get immunity while getting up) because you often get hit once and then are screwed.

2) Having played Sekiro (and all Soulslikes)the parry window needs to be larger if you can't spam the button. it's insanely hard to time right and the fun from those games mostly comes from learning attack patterns, not good timing.

3) I assume the big sword is just for now, but I would love to see range play a part in the boss so that the dash has good use (like you can just retreat from attacks that are really hard if you want but its a trade-off for the poise meter)

Developer

Thanks Tigerex64, I definitely agree with these points.

Submitted

"Could you make it easier?" - My 5 year-old as they watched me die over and over again.

To be fair I really love where the game is going

Points of feedback

  • controls aren't intuitive. a UI with input hints could help
  • tried blocking the spin attack, but it only stunned them at random 1 in 3 times
  • Spent a lot of time in the Yamcha pose
Developer(+1)

Haha lol the spin attack is quite a mess. Definitely will improve. Thanks alot for playing! 

Submitted

Looking forward to the fix! Genuinely looks like it's gonna be fun!