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This was fun!
The core + secondary mechanic played nicely together! Making the amount of healing done a function of the amount dodged keeps the game very active. I also really like the DnD theme. I would really like to see this one make it to the next round!

(+1)

Glad to know you enjoyed the game! I wanted to make sure every phase felt connected and important, so I'm happy to see it made the game better!