Everything was on point! I appreciate how you could play the game as fast or slow as you'd like. You could all the time you needed to think about your next move or you could blitz though and win in a matter of seconds.
Lozt22catz
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I really liked this game! It got repetitive after a while and if you do have ammo I feel it should be displayed somewhere, but that didn't stop me from having a great time. The dash feels really impactful, like you really are unleashing a powerful attack! I ended up getting a score of roughly 300 before I stopped. If you could find a way to make more variation throughout gameplay this could be a really cool game!
My only real complaint is that there weren't enough levels. All the mechanics work really well with each other. Even if I've seen most of these mechanics else where, I still haven't gotten to use them in a 3D environment, so it still stood out in a great way! Hope to see this game in a future round!
I really like how easy it is to completely break this game. You can fire a wall of projectiles that nearly crashed my pc, cover every square inch with the giant player model, or even become faster than light. I love games where you can slowly build a powerful character, but I love games that skip the "slowly" part even more!
A really solid start! The guns seem objectively better than the any relevant melee options, but that doesn't mean the knives aren't still fun. The game started to really slow down at wave 7-8, so I would like to maybe see more zombies spawn the quicker you kill them. because I was waiting for the next spawn interval more often than I was killing zombies. Solid across the board.
This game has a really strong potential to become something awesome! Throwing knives at Mach 3 and timing teleports is genuinely so fun It's hard to explain. I really like the Stanley-Parable esc narrator you added! This game somehow managed to throw some of my favorite game mechanics in blender. Needless to say I enjoyed it!
The controls feel familiar yet fresh, which is hard to come by for platformers. Although, It took almost until the end of the jungle level before I properly understood the controls. The gameplay was really fun!
I don't know if my browser is bugged or you choose to disable fullscreen, but I found the tiny screen on an already small monitor to contribute a large amount of deaths.
The idea is fairly simple, but I imagine it makes up for that with the upgrades! Unfortunately I wasn't able to get them to work no matter how hard I tried. Top-Down movement is always fun! Would love to see more attack patterns and variations through rounds in the future!
Edit: I forgot to mention, the art is really charming!
I think this is genuinely a cool idea! All the items serve pretty much the same purpose, but each do it in a unique way! The basic movement controls could definitely use some work, not being able to jump with space bar had me slipping off the edge way more often than I want to admit. Given more time this could be an awesome game!
In case of gameplay confusion:
- Phase 1: Click a button on the bottom right to start healing a party member.
- Phase 2: Dodge incoming attacks, your hitbox is the white cross.
- Phase 3: Click to stop the colored bar closest to the right. Depending on where it stops changes how much damage it deals.
- Phase 4: Watch the enemies decide what party member to hit.
Sorry to anyone who was confused by the gameplay! Hope this helps!
In case of gameplay confusion:
Phase 1: Click a button on the bottom right to start healing a party member.
Phase 2: Dodge incoming attacks, your hitbox is the white cross.
Phase 3: Click to stop the colored bar closest to the right. Depending on where it stops changes how much damage it deals.
Phase 4: Watch the enemies decide what party member to hit.
Sorry to anyone who was confused by the gameplay! Hope this helps!