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Lozt22catz

67
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1
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7
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A member registered Aug 15, 2021 · View creator page →

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Everything was on point! I appreciate how you could play the game as fast or slow as you'd like. You could all the time you needed to think about your next move or you could blitz though and win in a matter of seconds.

This game is actually wicked! YOU ADDED A GRAPPLE HOOK! The movement, the different cards, the unlocking system, the core gameplay loop. I love absolutely everything about this game! 

I really wanted to play this game, but it crashed every time a flower was on screen. I'm also not sure if every texture was meant to flicker black, but it added a nice feel to the game. Like it was haunted. I'll try to play again later!

I like this game. The animations made it a but hard to tell where my hit box was sometimes, but other than that this is a really nice game. The art adds to the overall feel, the gun both looks and feels awesome to use. Just a fun prototype!

What a fun game. Simple to pick up, plenty of levels, and a pretty art style. An overall great time!

This game is super cool! I love all the different movement options. Flipping gravity will always be an awesome game mechanic!

Love the dynamic between attacking and movement! It makes for so much tense gameplay every single time you walk into a new room. It's also so fun to wildly swing your mouse around to defend yourself! Great game, but I wish there was more.

The background art is just... wow. It is absolutely stunning! Your jump being on a timer is a really interesting idea that ended up making for some cool level designs. Great stuff man!

I really liked this game! It got repetitive after a while and if you do have ammo I feel it should be displayed somewhere, but that didn't stop me from having a great time. The dash feels really impactful, like you really are unleashing a powerful attack! I ended up getting a score of roughly 300 before I stopped. If you could find a way to make more variation throughout gameplay this could be a really cool game!

Woah, this is an awesome game! Reminds me a different game, but I can't quite put my finger on it. I adore the visuals of this game! It all feels so warm, not to mention all the different sections of the map having completely different art. An excellent game!

My only real complaint is that there weren't enough levels. All the mechanics work really well with each other. Even if I've seen most of these mechanics else where, I still haven't gotten to use them in a 3D environment, so it still stood out in a great way! Hope to see this game in a future round!

I really like how easy it is to completely break this game. You can fire a wall of projectiles that nearly crashed my pc, cover every square inch with the giant player model, or even become faster than light. I love games where you can slowly build a powerful character, but I love games that skip the "slowly" part even more!

One of the few games I played on repeat! All the different cards being able to carry different strategies, slowly building up a wicked deck of various types of cards, this game rocks!

I really like this game! It's definitely unfinished, but I would love to see more. This has the potential to be a really cool little game!

Really simple, but still enjoyable!

The controls feel nearly perfect! Everything felt so smooth and natural and the visuals are really nice as well! I also enjoyed all the various dialogue you put into the game. Overall a lot of meaningful choices that sum up to a superb platformer.

Finally! My random knowledge of color mixing is useful! Although, my knowledge seems to be lacking to a substantial degree. I really love games that choose to become some really out there niche type of gameplay. This game is a certified banger!

A really solid start! The guns seem objectively better than the any relevant melee options, but that doesn't mean the knives aren't still fun. The game started to really slow down at wave 7-8, so I would like to maybe see more zombies spawn the quicker you kill them. because I was waiting for the next spawn interval more often than I was killing zombies. Solid across the board.

The movement was very much not what I was expecting, so I found the game a bit difficult to play in some scenarios, but the background art is really pretty! I want it as my wallpaper lol.

Yo! Squid Game reference! It's fun to try this game out myself.

A really charming experience. Not much content yet, but I'm sure that'll be fixed with time. 

If I make it to round 2, proper feedback is one of my top priorities lol. An actual tutorial isn't out the question either. Glad my comment helped.

Glad to know you enjoyed the game! I wanted to make sure every phase felt connected and important, so I'm happy to see it made the game better!

Yeah, the lack of audio is something I wanted to fix, but I spent my final 4 days on the art alone lol. Thanks for playing!

I'm happy to hear that you enjoyed the game! I have some big plans if I make it to round 2 lol.

I was actually amazed on how smooth the movement and shape shifting were. A fantastic game overall!

This game has a really strong potential to become something awesome! Throwing knives at Mach 3 and timing teleports is genuinely so fun It's hard to explain. I really like the Stanley-Parable esc narrator you added! This game somehow managed to throw some of my favorite game mechanics in blender. Needless to say I enjoyed it!

I like of every difficulty uses the same base map, but manages to always make it feel unique is small but meaningful way! Although, the camera hiding obstacles off-screen makes this game way harder than it really is.

This is a game genre that I didn't know I needed! I love all the different upgrades and how they have the ability to generate a completely different play-style. The art really adds to the feel of the game in a great way! Overall a fantastic game, look forward to what else you have in store!

Honestly incredible feeling movement! I don't know how else to explain it other than it felt natural. Not to mention the fact that both the aiming and trajectory of throwing spears was really intuitive! Overall a good start that I hope will get the chance to be developed further!

I really don't know what this game is :/

I've hit that button 17 different times and it won't work for me, I'll try and fix my browser. Great game btw!

The controls feel familiar yet fresh, which is hard to come by for platformers. Although, It took almost until the end of the jungle level before I properly understood the controls. The gameplay was really fun! 

I don't know if my browser is bugged or you choose to disable fullscreen, but I found the tiny screen on an already small monitor to contribute a large amount of deaths.

I really like how the combat works! Having to dash to deal damage has always been a gameplay type I've wanted to play. It is dampened a little by being insta-killed upon entering a room... those ranged enemies will haunt my dreams.

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The idea is fairly simple, but I imagine it makes up for that with the upgrades! Unfortunately  I wasn't able to get them to work no matter how hard I tried. Top-Down movement is always fun! Would love to see more attack patterns and variations through rounds in the future!

Edit: I forgot to mention, the art is really charming!

I think this is genuinely a cool idea! All the items serve pretty much the same purpose, but each do it in a unique way! The basic movement controls could definitely use some work, not being able to jump with space bar had me slipping off the edge way more often than I want to admit. Given more time this could be an awesome game!

In case of gameplay confusion:

  • Phase 1: Click a button on the bottom right to start healing a party member.
  • Phase 2: Dodge incoming attacks, your hitbox is the white cross.
  • Phase 3: Click to stop the colored bar closest to the right. Depending on where it stops changes how much damage it deals.
  • Phase 4: Watch the enemies decide what party member to hit.

Sorry to anyone who was confused by the gameplay! Hope this helps!

In case of gameplay confusion:

Phase 1: Click a button on the bottom right to start healing a party member.

Phase 2: Dodge incoming attacks, your hitbox is the white cross.

Phase 3: Click to stop the colored bar closest to the right. Depending on where it stops changes how much damage it deals.

Phase 4: Watch the enemies decide what party member to hit.

Sorry to anyone who was confused by the gameplay! Hope this helps!

I'm glad you enjoyed it! I think every bit of your criticism would've made the game better. If I continue this game, I'll definitely take your advice for consideration. Thanks for playing!

Thanks for the feedback! Definitely will be taking this to update the game in the future.