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Life of The Party's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Did the game align well with the task? | #66 | 3.692 | 3.692 |
Would you like to see this game idea developed further? | #67 | 3.423 | 3.423 |
Did the secondary mechanic complement the core mechanic well? | #72 | 3.269 | 3.269 |
How well implemented was the core mechanic? | #72 | 3.462 | 3.462 |
Overall | #76 | 3.300 | 3.300 |
Was there a sense of progression? | #112 | 2.654 | 2.654 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
Voice
Which game engine did you use?
Unity
What are your pronouns so I know how to refer to you in the videos?
Him
Will you continue in GDKO if you were selected as a Wildcard?
yep
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Comments
Really fun game!!! Love the quick time events! If you wanted you cold totally blow this up into a full game!! Good job!
Very cool concept, it took me a bit to figure out how everything works but after I read your comment explaining stuff I was able to figure it all out. I like the mechanic of dodging stuff a lot, kinda reminds me of undertale. I also appreciated the variety of patterns you had to dodge to keep things fresh. Great work on this I had fun playing thru it!
Cool concept, love to see more of it! :D
Very interesting idea ! Great mini-games ! One though always kills me )
I would have needed a tutorial battle to better understand everything (I'm not very quick-witted anyway) but I enjoyed it once I figured it out.
I love Dungeons and Dragons and was really excited to play this. It looks awesome and you got os much done in two weeks. You really have the start of something great here. I hope you get a chance to finish it (and a tutorial would really help this game too).
First of all, I really liked the style of the game. The drawing is just wow. secondly, I was very fascinated by the mechanics of the game. Everything was done superbly)
Loved playing the mini games. It would be great if there was a little more feedback on my actions, it was hard to tell if I was doing good or not or failed. Reading your comment here helps a ton with understanding everything. I'd really like to see you take this concept further.
If I make it to round 2, proper feedback is one of my top priorities lol. An actual tutorial isn't out the question either. Glad my comment helped.
This was fun!
The core + secondary mechanic played nicely together! Making the amount of healing done a function of the amount dodged keeps the game very active. I also really like the DnD theme. I would really like to see this one make it to the next round!
Glad to know you enjoyed the game! I wanted to make sure every phase felt connected and important, so I'm happy to see it made the game better!
So first of all i really like the idea of this game. I'm also a big fan of turnbased games especially when you then have to play these mini games so thats really well done i also like that those depend on what heal you are choosing.
so the core is really well but if you want to develop it further i would suggest adding some kind of upgrades or more spells that you can then unlock to use them in a fight etc
the graphic is also amazing the only real downside for me is that there is absolutely no audio
well done!
Yeah, the lack of audio is something I wanted to fix, but I spent my final 4 days on the art alone lol. Thanks for playing!
Took me a few tries to get the hang of it but once I understood the different phases it made perfect sense. Really interesting concept, just specifically playing the healer and trying to keep the rest of your party alive but not having control over the actual party. The mechanics are interesting, and I can see a lot of potential for progression and extending this!
Nice job!
I'm happy to hear that you enjoyed the game! I have some big plans if I make it to round 2 lol.
In case of gameplay confusion:
Sorry to anyone who was confused by the gameplay! Hope this helps!