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PaintedMonk7

12
Posts
6
Followers
7
Following
A member registered Sep 21, 2017 · View creator page →

Creator of

Recent community posts

Got your video on my YT recommended! Really interesting concept and great execution. I also really like the graphic style of the game. It has this certain feeling to it that I think really fits the game. I would love to see more of this!

I found this really fun to play. There's def some difficulty to it, but it gave me a similar feeling to Geometry Dash, where I really wanted to master the course and see what lies ahead. I hope you continue working on this!

This was really fun! I like how the level doesn't fully reset when you lose. The art and music were great and really fit the theme of the game!

YOU COOKED
This is actually so insanely well done, crazy you made this in 2 weeks.
I wanna see more!
(Really small UI suggestion, maybe have an arrow that shrinks/scales with the mouse distance away from the cannon, so it becomes really obvious how much power the ball will shoot out with)

Thanks for playing! I should have added this inside the main screen, but the longer you hold down left click, the faster the knife will fly when you let go (thats on me, def should've wrote that somewhere lolol)

Games like this really inspire me! There's a crazy level of polish on this for a 2 week game jam. The music, mechanics, and art style all blend in super nicely. The level design was really good. I like the order in which certain times/mechanics were introduced, and the hint system was great.

This was fun!
The core + secondary mechanic played nicely together! Making the amount of healing done a function of the amount dodged keeps the game very active. I also really like the DnD theme. I would really like to see this one make it to the next round!

This is fun! It feels really nice to play!

I really like how the time mechanic! I see a lot of potential for future levels, and honestly I really hope you continue this project

Thank you so much!! I really appreciate the feedback :)

Dude this is awesome.
Im just starting to make stuff, and if I can give someone else the half the feelings I got from playing this, I know I've succeeded.

I really liked the music and sound design. It tied in well with the visual design. Also, the dialogue was good. I liked how emotive boss 1 was!

The slo-mo black and white cam, the sounds after each character, it all really inspired me!

This game is great! Maybe adding some levels would be cool too. I feel like the mechanics of this game would pair well with some cool feudal Japan-like levels and boss fights.