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(+1)

Very clever. I think the game could benefit from implementing coyote time and jump buffering. That or you could remove the ability to jump and make the player rely purely on the shape-shifting and face moving mechanics.

Yeah, I think you are right, I already had the jump mechanic for an earlier prototype and I decided not to remove it since I thought it was funny to keep it, since the jump is useless. I think it is indeed better to focus.