Thank you for your feedback. Yes, it’s a rage platfomer, so some parts may be rather challenging.
Erebus Factorial
Creator of
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I'll do my best to not repeat what others have said.
First, the technical stuff:
Technical stuff:
- The timer should start when we first place the door. I think it's rather unfair to not give us time to read the tutorial.
- With physics, Rapier could help a bit, but, just installing and hoping for the best won't be enough. You could solve most of them by fine-tuning the numbers; for example, you could limit the speed of the ball, which will keep it from going to crazy, or clamp the angle of reflections to prevent the ball from getting stuck.
- The sound seems to cut off whenever we finish a level; that can get annoying really quick.
Moving on to design:
The design:
I don't have many notes in this regard, but there's one thing that caught my attention -- that damn door.
Well, I know you said in your video to not tell you why you shouldn't keep it, so I won't. Instead, I'll say this, you should double down on this type of craziness; you call your game "Unruly", therefore things don't have to make sense. Personally, I'd make the ball break the door on contact because that would be a bit funny.
Where to publish it
You don't have to choose, there's no exclusivity deal and the more places you publish your game, the more eyes you'll get. With that said -- if you only want to choose one, Steam is the best option.
Good luck on your journey! \(-_- )
I really like your art style and even though this was a very simple game, you managed to add a lot of personality to it, which is something a lot of devs (including myself) seems to struggle with. The game itself was very intuitive and easy to progress.
Keep it up. You have a lot of potential. ( ̄ー ̄)b
With exception of the minigames, those things you mentioned were intentional. I'm not a fan of tutorials, so I was expecting (hoping, really) that the player would be able to figure things out by poking around. As for the soundscape, the feeling I was going for was: working alone in an empty workshop, so if it gave you the impression of an empty space, then I succeeded.
Without the time to have people play-test it, it was all a bit of a gamble.
Thank you for your feedback.
Cool game, but here's some things I noticed:
- The audio got a bit too loud when multiple orbs fired at the same time. This could be fixed by adding a bit of pitch variation and adding a audio limiter.
- The shield doesn't point towards the cursor, which gets really confusing some times.
- As Sundler said, it would be nice if we could see more of the screen.
With that said, I think that, with a bit of polish, this could be a very fun game.
Animated Modular City NPC Pack by The Erebus (itch.io)
Everyone knows how time-consuming it is to create a bunch of NPCs by hand. For that reason, I've decided to share this pack. A set of pixel-art modular NPCs.