SO fun to play! :D
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Shift Shape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.320 | 4.320 |
Would you like to see this game idea developed further? | #1 | 4.514 | 4.514 |
Did the secondary mechanic complement the core mechanic well? | #1 | 4.429 | 4.429 |
Did the game align well with the task? | #2 | 4.486 | 4.486 |
How well implemented was the core mechanic? | #3 | 4.400 | 4.400 |
Was there a sense of progression? | #22 | 3.771 | 3.771 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
CHOICE
Which game engine did you use?
GameMaker
What are your pronouns so I know how to refer to you in the videos?
He/Him
Will you continue in GDKO if you were selected as a Wildcard?
Yes
Comments
This one was incredible as expected! Really good use of level design to really highlight your mechanics as well. The one, very nitpicky thing I would say is that there were a few times that I had it figured out but it wasn't letting me shapeshift because I wasn't in quite the right spot. A little bit of wiggle room or "close enough moves into place" would be nice! All in all great job and a full five stars from me!
The shapeshift feels really satysfying to use since we can move in the form and the puzzles were fun. Can't wait to see even harder one with more shape
Nice spin on the classic platformer. In some cases I found it would be nice if the shape shifting was a little more forgiving, e.g. if it almost fits then just automatically move it to make it fit.
Such an awesome take on the puzzle platformer genre. One of my favorite entries!
This is so awesome. The concept works so well and the variety shapes can be used for so many different things! In future levels you could even swap some of the shapes for even more possibilities.
I'm guessing it's probably to save dev time, but I really liked the "one big level" approach which let the player go their own non-linear path. I say keep it like that, you can still have "levels" like a normal puzzle game but have each level contain a few coins that you can pick in whatever order you'd like.
Only critique I have on the mechanics is that it did feel a bit janky when you were inbetween tiles, one puzzle could be solved by just spamming and hoping it lines up instead of doing the proper approach. But at the same time I like the fluidity of the movement, a grid based one maybe wouldn't feel as good. I guess you could make it so that the player smoothly "snaps" when you try to shapeshift, but otherwise have the movement as fluid as it is now.
This was such a cool mechanic! It was fun navigating the levels and trying to get all the coins shifting my block shapes around. I managed to get 9/10 coins, but the one in the top right I couldn't manage to get. Great work on this it's very cool!
Thank you!
Brainfart is showing the solution to the coin in the top right in this video at the following timestamp:
https://www.youtube.com/live/R9dey1jiP3Y?t=9493s
Very fun puzzles, and very unique concept for a platformer! I also love the art style, it's simple and cute. The gameplay kinda reminds me of some odd mobile games I would find on the app store. Not a bad thing, though. Gameplay mechanics were implemented beautifully. Not much else to say, you killed it!
this is very well thought and implemented love the idea of fitting shapes to progress through out the levels and the level design is well made
i like it alot!no i didnt played this for 10 minutes straight bcs of figuring out what shapes i should use to get a single coin where apparently i only need to use the T shape 2 times to get the coin
very exciting mechanics. I hope to see the sequel!)
The shape changing and face moving mechanics were brilliant and fun! Great game!
Such a unique and interesting game idea! The jump felt really bad though, probably because of the lack of coyote time and because you couldn't even go up 1 tile, making it near useless. Sometimes it felt really hard to line up the shape right, maybe if they're close enough the shapes you turn into automatically snap into a grid so that you don't have to get them perfect. I think this would be really awesome as a metroidvania (metroidbrainia?) type game where you have to find new shapes to access different areas. I also kind of wish there was the ability to move my face without moving the shape (or needing a wall), especially since the WASD keys weren't used at all. Well done!
Yes, I should remove the jump. I thought it was funny since it is basically useless/redundant. I think I will make the game grid based in the next round or snapping the shapes also sounds like a good idea.
Amazing that you think this should be a metroidvania! That was my exact idea. I think you can do so much cool stuff with this idea, a lot of cool backtracking should be possible based on new shapes you unlock.
> I also kind of wish there was the ability to move my face without moving the shape (or needing a wall), especially since the WASD keys weren't used at all
This is very much intentional, this limits the player and makes the game more difficult. I don't think I will add this ๐.
Very clever. I think the game could benefit from implementing coyote time and jump buffering. That or you could remove the ability to jump and make the player rely purely on the shape-shifting and face moving mechanics.
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