Hi there!
First of all, congratulations on submitting for GDKO 2025!
Your game doesn't seem to have any direction towards progression. I felt like I was clicking buttons and hearing noises without ever seeing anything to show for it.
The minigame was brilliant, albeit a little bit janky to move around, but still a great premise!
The sound clips were very high in reverb, which would work well with a backing track of music, but by themselves it definitely made the game feel even more empty.
The art style is great, and would work even better if the 3D models were implemented.
Thanks!
Viewing post in The Amazing Automata Atelier jam comments
With exception of the minigames, those things you mentioned were intentional. I'm not a fan of tutorials, so I was expecting (hoping, really) that the player would be able to figure things out by poking around. As for the soundscape, the feeling I was going for was: working alone in an empty workshop, so if it gave you the impression of an empty space, then I succeeded.
Without the time to have people play-test it, it was all a bit of a gamble.
Thank you for your feedback.