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1. I'm loving the neon retro art (show me how you did it plzplz, especially how you got the colours around the edges. did you just paint the whole thing and import it as a single sprite?)

2. Straightforward and easy to play. levels were intuitive (nice design!)

3. The movement could be a little smoother especially if you're going for 'threading the needle' style puzzles which need accuracy, found that A/D especially was really tricky to get exactly into the right spot 

Some great feedback, Mardoo.  Thanks!

Ultimately I'm moving this more towards the controller, but note taken on the keyboard sensitivity.  I think an overall sensitivity setting might be good anyways.  Great advice.

As far as the neon retro part, I actually made a little demo video for the Discord group.  Short version: it's a sample tilemap I made for a custom tool I build.  And rather than complete do the art prior to a (possible) art round, I just used the demo one.  Ended up fitting more than I expected.  Video here: