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Such a unique and interesting game idea! The jump felt really bad though, probably because of the lack of coyote time and because you couldn't even go up 1 tile, making it near useless. Sometimes it felt really hard to line up the shape right, maybe if they're close enough the shapes you turn into automatically snap into a grid so that you don't have to get them perfect. I think this would be really awesome as a metroidvania (metroidbrainia?) type game where you have to find new shapes to access different areas. I also kind of wish there was the ability to move my face without moving the shape (or needing a wall), especially since the WASD keys weren't used at all. Well done!

Yes, I should remove the jump. I thought it was funny since it is basically useless/redundant. I think I will make the game grid based in the next round or snapping the shapes also sounds like a good idea. 

Amazing that you think this should be a metroidvania! That was my exact idea. I think you can do so much cool stuff with this idea, a lot of cool backtracking should be possible based on new shapes you unlock.

> I also kind of wish there was the ability to move my face without moving the shape (or needing a wall), especially since the WASD keys weren't used at all

This is very much intentional, this limits the player and makes the game more difficult. I don't think I will add this 🙈.