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I liked the literal interpretation of another point of view. I played single player, and things started off ordinarily, as one does. However the use of the dice blocks as a clue indicator was something I found genius. I know that might have been one of the more minor details, but I was locked in from that point onwards. It would be cool to see more elements like dice indicator, such as a traffic light puzzle where someone has to control traffic while the other one passes.

(+1)

Thank you! It took waay too long to figure out something to indicate the which trigger opens which door haha.