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Thank you for commenting !

Maybe it is not obvious, but herons react to sound. On croak and on water splashes, when a frog misses a lilypad. And when a frog misses a lilypad, it swims to the nearest one. While it swim, you cannot jump. Hence the delay. It is possible to never attract herons at all if you jump precisely) Difficulty of the games, how I see it, lies in the player panicking and missing jumps. It was intentional, but I don't want it to be so hard for players.

I hope your experience wasn't frustrating  (

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Don't worry about it.  Participating in lots of game jams has made me very forgiving of things like that.  I rate according to what I think the vision was, rather than getting hung up on minor issues.  I really liked your idea and am eager to see how it develops in further rounds.