Thank you for the proposal.
When this investment will happen exactly? Before a new turn starts?
And if you invest in Attack for example, who is going to benefits from it? One Creature only? All of them?
About the initiative, I am not sure to understand, the whole team goes before any of the enemy's units? What if the enemy too invest in the initiative?
In the meantime I wrote down all (I think) the instructions for the game on the game page, if something isn't clear and you want to check it out.
Viewing post in Grim Grimoire jam comments
I got all states of the game now.
My idea :
ok the initiative is now random. You could have Units with speed or have an action where you gain speed like cheer or something.
You can also give a unit speed so the turn is something you can win.
When you have other abilities like counter / intercept / agro and block . You can loose that and use other tactics. I think you can Make the attacks / bloks / boosts / play new card more interesting.
If you need ideas/ perks / unit special abilities feel free to ask for suggestions.
Thank you. Yes, I will definitely continue the game development and try to involve the community for the creation of new cards.
Such cards you have suggested, like increase Initiative value and such, were already in program to be released during the jam in the exploration part. Unfortunately I couldn't work every day on the project, so I cut them out. If I had even additional free days to work on the project, even equipment was supposed to be added, like armours, weapons and such, each of them with their "heathbar" to make them consumable. Anyway, lots of things to do for the future, and if you follow the game development you are more than welcome to participate in the discussion threads I will open :-)
I have three other projects that need to be completed as well in the next months, along with the reform of my house, so hold on. Development will not be super fast, but I'm a full time indie developer, and if I don't have freelance work I can focus on my projects and develop them at good pace.
Thank you again for your suggestions and enthusiasm for the project! :-D
I will try to release a quick fix version of the jam in the next days. Not big stuff, but enough to try to give it another go ;-)