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(+1)

I've played some of these fast paced die/restart games during this jam and this one is the only on that hasn't had a checkpoint system at room swap. The idea here is good and could be iterated upon, but that respawning is rough.

Hey Knowledge, thanks for the feedback!

I created the game in roughly 11 hours over two nights, so unfortunately I had little time to implement the respawning in each section. It was on the radar, but life got in the way!

I will definitely consider it for future projects, thanks!