I've played some of these fast paced die/restart games during this jam and this one is the only on that hasn't had a checkpoint system at room swap. The idea here is good and could be iterated upon, but that respawning is rough.
I created the game in roughly 11 hours over two nights, so unfortunately I had little time to implement the respawning in each section. It was on the radar, but life got in the way!
I will definitely consider it for future projects, thanks!