Thank you very much!!! I made it over a single night while working another game for this Jam because I had confidence problems on that problem, so I couldn't work much on the starting zones and progression. I like the player having to guess what colors do, BUT I definitely agree that it shouldn't have to be this way. What I thought was that the first time you get a color you get trapped unless you use it, but I only did that for green. I would have liked to make it with a smoother introduction to the mechanics and smoothing things like a the axis change.
Sorry if I sound like I'm being defensive because I don't mean to (it's just on text). Actually I'm very critic about my works and I like all kind of feedback (good and bad) because it makes my next works better. =D