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I really love this concept! There's the perspective change and different abilities matched with the colours. I'm not sure if that's the case though but it seems the different perspective  works as like a sectioned drawing? Green makes it jump higher, cyan can walk through and red kills the player? I think it would be a great puzzle game if player can understand these concept more easily instead of having to guess all of them.

Thank you very much!!! I made it over a single night while working another game for this Jam because I had confidence problems on that problem, so I couldn't work much on the starting zones and progression. I like the player having to guess what colors do, BUT I definitely agree that it shouldn't have to be this way. What I thought was that the first time you get a color you get trapped unless you use it, but I only did that for green. I would have liked to make it with a smoother introduction to the mechanics and smoothing things like a the axis change. 
Sorry if I sound like I'm being defensive because I don't mean to (it's just on text). Actually I'm very critic about my works and I like all kind of feedback (good and bad) because it makes my next works better. =D