TY <3!!! I wanted the player to learn what all the colors do through experimentation and level design, but as you said in only one night I didn't have time to polish that. Maybe in this case I should have added those instructions, but ideally I would have made a tutorial level in which you get used to one color before presenting the next one, so just by playing you would learn what each thing is. Like first a whole you can only exit with green, then a wall you need blue to pass and finally a floor you need red to cross. Then, the level with all them incorporated.
KenSire
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THANK YOU VERY MUCH!!!! I definitely learned a lot about time management, scope and planning, specially how important it is to make things good since the beginning because I made a lot mistakes that snowballed into some developing obstacles that kept me from implementing a lot of things. All the positivity in the comments here really make me want to keep making games and get better at it <3
I liked it so much! The art style was great, the audio amazing... It reminded a lot to undertale in a good way. One question, I realized all enemies were avoidable, and I started avoiding them like halfway in the knight playthrough, did you have planned to have an alternate dialogue where things are different if you dodge the enemies??
Thank you so much!!! I was really insecure about this game because I couldn't make some details I wanted it to have to add more variety, like some puzzles that can only be solved by swapping characters and more decor on both scenarios to create points of reference. Still, this good reception motivates me to keep on my work, even if I had insecurities about it!! <3
THANK YOU SO MUCH!!! I really appreciate your words and you taking the time to play it! I'm very critic with it because I missed some marks I wanted with it, like making the character change more relevant to some puzzles and progression, and this version have a bug and doesn't get you the finish screen once finished too... My inexperience made me make a ton of mistakes that turned the game into a nightmare to develop to the point where if I want to do mayor changes I need to remake it from scratch. Still, I didnt expect this game to have this good reception and it makes me very happy and motivates it to keep with my hard work. <3
TYSM!Sadly there are a lot of things I missed, like more decor to help create points of reference both outside and inside, and I wanted the mechanic of changing to one sister to help solve the puzzles of the other to be more relevant than it is, but inexperience and time made it be like it. Still, thank you so much for playing it and your words <3
I liked it a lot. I played it on my own but will play it with brother again later today. The controls are easy to understand and the gameplay enjoyable. Only thing, the wholes on the ground confused me for walls sometimes, maybe making them blue?? To better represent that are an obstacle for the blue character. And for a moment I thought it was a bug when turning off both sides of the laser would turn it permanently. Besides that only 2 things, I really enjoyed it! I kinda wanted more levels XD. And the character design is great too!
Thank you very much!!! I made it over a single night while working another game for this Jam because I had confidence problems on that problem, so I couldn't work much on the starting zones and progression. I like the player having to guess what colors do, BUT I definitely agree that it shouldn't have to be this way. What I thought was that the first time you get a color you get trapped unless you use it, but I only did that for green. I would have liked to make it with a smoother introduction to the mechanics and smoothing things like a the axis change.
Sorry if I sound like I'm being defensive because I don't mean to (it's just on text). Actually I'm very critic about my works and I like all kind of feedback (good and bad) because it makes my next works better. =D
Sorry, there was an end screen, but I seem to have forgot to make the trigger to it. I worked too many hours on it and when I submitted the game I had a total of 11h of sleep over the last 5 days. It was a very silly mistake on me to forget to link it properly. Still THANK YOU VERY MUCH FOR YOUR KIND WORDS!!!! :DDD They made my day, I was very insecure about this game. Glad you liked it!!!