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KenSire

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A member registered Mar 17, 2024 · View creator page →

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TY <3!!! I wanted the player to learn what all the colors do through experimentation and level design, but as you said in only one night I didn't have time to polish that. Maybe in this case I should have added those instructions, but ideally I would have made a tutorial level in which you get used to one color before presenting the next one, so just by playing you would learn what each thing is. Like first a whole you can only exit with green, then a wall you need blue to pass and finally a floor you need red to cross. Then, the level with all them incorporated.

THANK YOU VERY MUCH!!!! I definitely learned a lot about time management, scope and planning, specially how important it is to make things good since the beginning because I made a lot mistakes that snowballed into some developing obstacles that kept me from implementing a lot of things. All the positivity in the comments here really make me want to keep making games and get better at it <3

THANK YOU SO MUCH!!! <3 Comments like this make me want to keep working hard on making games!!

My fave game of the jam so far!!! I didn't expect a metroidvania here, so finding this was a more than pleasant surprise!! Loved it!! Although the last fight got a bit too long and tedious by the end but besides that I loved every second of it!

Loved it. Really nice puzzle game with a lot of potential. Very intuitive and fun to play!

Simple yet effective. I liked it, and the guiding mechanics seem to have a lot of potential!!

I liked it, although it was really challenging for me (I was never good in 2D platformers XD). Amazing work!!

Really solid and fun game! I really can't say much because is just so good ^^

I love the idea of this game!!! A full game of this would be really fun to play!

The visuals are amazing! They really transmit the eerieness of being in a weird place, like somewhere that should not be but is. I really missed some music and I would have loved more levels ^^

Sadly the game gets stuck to me on arch linux, BUT I'll try to play it again tomorrow on windows, I really like the premise tho ^^

I liked it so much! The art style was great, the audio amazing... It reminded a lot to undertale in a good way. One question, I realized all enemies were avoidable, and I started avoiding them like halfway in the knight playthrough, did you have planned to have an alternate dialogue where things are different if you dodge the enemies??

THANK YOU VERY MUCH!! <3 Don't worry, even short review as these are great and warm my heart! I really appreciate it!

Amazing game!!! Everything on it was so polished and well done. I loved it!!

I loved the animations!!! The characters had a lot of personality. The only two things I could argue about it are the controls, as others already said, I kept too pressing space to jump XD, and I missed some background music too. Besides that, I really liked this game!!

Thank you so much!!! I was really insecure about this game because I couldn't make some details I wanted it to have to add more variety, like some puzzles that can only be solved by swapping characters and more decor on both scenarios to create points of reference. Still, this good reception motivates me to keep on my work, even if I had insecurities about it!! <3

THANK YOU SO MUCH!!! I really appreciate your words and you taking the time to play it! I'm very critic with it because I missed some marks I wanted with it, like making the character change more relevant to some puzzles and progression, and this version have a bug and doesn't get you the finish screen once finished too... My inexperience made me make a ton of mistakes that turned the game into a nightmare to develop to the point where if I want to do mayor changes I need to remake it from scratch. Still, I didnt expect this game to have this good reception and it makes me very happy and motivates it to keep with my hard work. <3

TYSM!Sadly there are a lot of things I missed, like more decor to help create points of reference both outside and inside, and I wanted the mechanic of changing to one sister to help solve the puzzles of the other to be more relevant than it is, but inexperience and time made it be like it. Still, thank you so much for playing it and your words <3

VERY COOL!! I wanted to play more levels, even did the secret ones. Only problem the platform colors makes them hard to read, and I missed some alternate controls to use the arrow keys (although that last bit is just personal preference). And the sound design is also really fitting.

I loved it!! The animations are really polished and the game is really fun to play!! The gravity change is also really fun. It really shows how much work and love you put on it =D

I liked it a lot. I played it on my own but will play it with brother again later today. The controls are easy to understand and the gameplay enjoyable. Only thing, the wholes on the ground confused me for walls sometimes, maybe making them blue?? To better represent that are an obstacle for the blue character. And for a moment I thought it was a bug when turning off both sides of the laser would turn it permanently. Besides that only 2 things, I really enjoyed it! I kinda wanted more levels XD. And the character design is great too!

Yes, that was something I totally wanted to implement, but I made this game because I was burned by making another game for this game, and I made in a single night because I had to still on the other (I slept 11h in 5 days XDD). Thank you so much for words!!! I really appreciate them :))

Thank you very much!!! I made it over a single night while working another game for this Jam because I had confidence problems on that problem, so I couldn't work much on the starting zones and progression. I like the player having to guess what colors do, BUT I definitely agree that it shouldn't have to be this way. What I thought was that the first time you get a color you get trapped unless you use it, but I only did that for green. I would have liked to make it with a smoother introduction to the mechanics and smoothing things like a the axis change. 
Sorry if I sound like I'm being defensive because I don't mean to (it's just on text). Actually I'm very critic about my works and I like all kind of feedback (good and bad) because it makes my next works better. =D

Sorry, there was an end screen, but I seem to have forgot to make the trigger to it. I worked too many hours on it and when I submitted the game I had a total of 11h of sleep over the last 5 days. It was a very silly mistake on me to forget to link it properly. Still THANK YOU VERY MUCH FOR YOUR KIND WORDS!!!! :DDD They made my day, I was very insecure about this game. Glad you liked it!!!