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A jam submission

Of Capsules and CubesView game page

Can you escape the 3d maze while being able only to see a 2d axis?
Submitted by KenSire — 2 days, 15 hours before the deadline
Rated by 11 people so far
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Of Capsules and Cubes's itch.io page

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Game Engine / Tools
Godot 4.3

How does your game fit the theme?
You can only see in two 2-dimensional planes, thus 2 points of view: the XY plane and the ZY plane.

Self-made & used stuff

Graphics / Art (e.g. models or textures)
Assets (e.g. free or owned)
Not applicable

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Comments

Submitted

Hearing this was made in a single night, I'm impressed. The viewpoints seem pretty sound. I'm no master at these types of puzzles, so some type of tutorialization would have been nice. It took a while for me to realize what each color did. Also, a subtle jumping sound effect could have helped matters in terms of sound effect variety. As would a more level-based structure. Congratulations on getting something out the door! Game jams are never easy.

Submitted

Unfortunately the game crashes on startup for me, so I haven't given it a rating. It opens a blank window then closes. Windows 10.

Impressive that you managed to make and release a game in a single night though, well done!

Submitted(+1)

I really love this concept! There's the perspective change and different abilities matched with the colours. I'm not sure if that's the case though but it seems the different perspective  works as like a sectioned drawing? Green makes it jump higher, cyan can walk through and red kills the player? I think it would be a great puzzle game if player can understand these concept more easily instead of having to guess all of them.

DeveloperSubmitted

Thank you very much!!! I made it over a single night while working another game for this Jam because I had confidence problems on that problem, so I couldn't work much on the starting zones and progression. I like the player having to guess what colors do, BUT I definitely agree that it shouldn't have to be this way. What I thought was that the first time you get a color you get trapped unless you use it, but I only did that for green. I would have liked to make it with a smoother introduction to the mechanics and smoothing things like a the axis change. 
Sorry if I sound like I'm being defensive because I don't mean to (it's just on text). Actually I'm very critic about my works and I like all kind of feedback (good and bad) because it makes my next works better. =D

Submitted(+1)

I was also experimenting with something like this and I like your approach. Even tho we went in completely different directions I can tell you that the biggest gamechanger in my game was when the change in perspective was animated. it simply does a lot to where you are and what you see. I think when you are continuing on this game it has the potential to be something really interesting!

DeveloperSubmitted

Yes, that was something I totally wanted to implement, but I made this game because I was burned by making another game for this game, and I made in a single night because I had to still on the other (I slept 11h in 5 days XDD). Thank you so much for words!!! I really appreciate them :))

Submitted(+1)

Has potential as a puzzler, but maybe some more explanation is needed.
First i though i had a bug where i was randomly transporter. But i deduced that touching a red color transports you.  And the greenish color makes you jump higher but only when on that color.
Good effort