If you don't want to track player choices that is totally fine. For my game projects I like to track the most important values rather than every little detail. Examples would be playtime, play-throughs, and any major story or gameplay decisions (eg. if its an MMO how many players took the Healer class compared to the DPS class or the Tank class). Polling is a great alternative since people participating will likely be more invested and care more about the future of the game. Another alternative is to allow players to opt in or out of in-game tracking (something I like to do a lot). I do apologize for taking so long to respond to this I completely forgot to check my Itch notifications.
Also for a response to your recent dev diary, I much prefer that you push back a release instead of rushing it if its not done. So tired of devs these day rushing releases way to early and end up ruining any momentum that the project had. Alway lay a groundwork of releasing good content instead of rushed content. This also helps improve technical debt to make future additions easier. Never be afraid to replace a normal content release with a Project Health release to fix bugs, improve gameplay/ui/animations/general features. Thats what I personally believe but if you want to take a different path that is fine by me.
I totally understand and I definitely don't want to rush a release, but I'll make them smaller and maybe not include a recap/outro everytime, since smaller releases don't need either anyway. It's just too punishing to not release a free to play game in shorter time spans, I need the publicity and can't go for the longer updates right now if I want to make this a living. :) Release a "project health release" sounds indeed like a good idea, like a 0.3.1 where I just focus on the smaller things, not certainly bugs, I'll see how this'll go in the future, thanks!
Yes, for an MMO and with classes, it's definitely useful too check for balancing and also tracking skills is useful. For an avn it's not necessary imo. I don't have many story related choices yet, since I'm still in the early stages. Most choices are to see which girls the player like and make their game flow smoothly without including the ones they don't like. For actual story related choices, it might be useful later, but I'd have to buy a server to receive the results and I'm not sure if I want to do that. Using polls is indeed something I intend to do more in the future, but for now, I'm focused on so many other things beside the game, hard to keep track of everything. Don't worry about the responds time :D