There's three doors :)
Yep, I didn't mentioned it because this is the only one that worked. It is in the video. Why do the first door exists anyway? Did I miss something, like a secret? Because I am sure the game is pretty linear, you cannot give the carrot back to the "main villain", nor you cannot decline his invitation for a tea. You cannot chose to not follow the first bunny either. Same with the library, for example - it feels like it was placed there for something other than just one quote.
Pretty game, don't get me wrong here, and I really like the visuals but it feels raw. It feels like it started somewhat ambitios and was planned to be bigger, but unfortunately get limited by a Jam's deadline and never finished after.
I've seen a lot games like this, take for example "Golden Path" - very interesting premise, it even has a voiceacting. But there is no real "ending" to the story - the game just throws "to be continued" at you when you done with all of the tasks. There was a clear foreshadowing on the next part or a "full" version, but there is no mentioning of the word "demo" in title nor description.
Yeah you're pretty much bang on lol
I wanted to do a lot with this but it ended up snowballing and I couldn't finish a lot of it in time for the jam. Plus, I had no idea what I was doing so the story's a real mess. I plan to remake it at some point with a proper story and ending. It'll take a long time tho cause 14-year-old me didn't know how to kill their darlings so everything's all over the place.
For the Golden Path, we didn't have time to finish the whole game for the Jam because it took so long to write the story, and even then, idk if we'll end up doing anything else with it.