There were a lot of small details I picked up that I liked, such as the balls being able to hit each other (lol), or how the paddle widens every time you clear a block. When the balls touch, I think it would be insane to have a shockwave that clears the blocks around the ball clash! A combo meter would be pretty cool for keeping the paddles wide, as I was sad when they shrunk back to normal size lol. I was a tiny bit confused on how loosing lives works, as I thought I lost it if it hit the bottom too much? I didn't lose a life from it, so it allowed me to progress further in the game. Congrats on your first game! I went through about 10 unfinished projects before I released my first published one.
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Thank you for the feedback! I love both of those ideas, a combo counter would fit this game well, and the shockwave idea would be so cool to see. I think the lives system was a bit bugged still, probably because of how I decided to detect the bottom collision sice I didn't use Godot's physics. Thanks again!