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Bit Break's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio/Sound Design | #41 | 2.700 | 2.700 |
Gameplay/Fun | #42 | 2.700 | 2.700 |
Overall | #55 | 2.575 | 2.575 |
Theme | #60 | 2.600 | 2.600 |
Art Style/Visuals | #64 | 2.300 | 2.300 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine / Tools
Godot 4.3
How does your game fit the theme?
Bit Break explores the 'two points of view' of managing both player colors, either by yourself or in communicating with a partner.
Self-made & used stuff
Graphics / Art (e.g. models or textures)
Assets (e.g. free or owned)
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Comments
A fun variation of the classic game! Playing solo is definitely a finger workout—I often lost a life because I was controlling the wrong paddle at the time. But that’s more my lack of skill than an issue with the game. I imagine this would be a lot more fun with two players!
The colors from the palette were used, and the theme was checked off. I did lose some lives because the balls could bounce off each other, which I didn’t expect at first. But once I realized it, I was prepared for it! Challenging game also. Graphics simple but ok and block break nice and the audio also good and fitting.
For a first game, this is a very solid effort—well done! 😊
I'm reminded of Lonely Company, another game in this jam. This feels really polished and would be great with a second player. I don't have one to play with at the moment, so I apologize I can't give more in-depth feedback. I'd prefer if the ball was bounced off either paddle but matching colors gave a multiplier for score. It would certainly increase the chaotic factor, and make singleplayer coordination much more manageable.
It's hard to comment much on a classic like Breakout because anything I could say about it has already been said. Good work.
Thanks so much for your feedback! I'm planning on making one major update to this to add some of these suggestions and fix bugs. I really like your idea of making the paddle color related to the bonus/multiplier.
Nice concept!!! Challenging but fair playability. I like It!! Good job
Thank you!
There were a lot of small details I picked up that I liked, such as the balls being able to hit each other (lol), or how the paddle widens every time you clear a block. When the balls touch, I think it would be insane to have a shockwave that clears the blocks around the ball clash! A combo meter would be pretty cool for keeping the paddles wide, as I was sad when they shrunk back to normal size lol. I was a tiny bit confused on how loosing lives works, as I thought I lost it if it hit the bottom too much? I didn't lose a life from it, so it allowed me to progress further in the game. Congrats on your first game! I went through about 10 unfinished projects before I released my first published one.
Thank you for the feedback! I love both of those ideas, a combo counter would fit this game well, and the shockwave idea would be so cool to see. I think the lives system was a bit bugged still, probably because of how I decided to detect the bottom collision sice I didn't use Godot's physics. Thanks again!
Good choice of music and sound effects, also the visual effect when breaking a block is satisfying.
Adding some sort of visual indicator of which paddle is currently being controlled would reduce confusion for the player, perhaps also an indicator for the corresponding ball. Ideally you could just add a glow effect or something, but that wouldn't adhere to the palette restriction, so you could instead add a rectangle and circle around the paddle and ball respectively, or arrows pointing to them.
It's possible for the ball to be stuck bouncing horizontally against the left and right walls, so you could add an exception to prevent this from happening.
Well done, and congratulations on your first released game!
Thank you for playing! That's a great idea for how to tackle the glow issue! I'll try to implement both of these if I come back to this
art and visuals = 2
sound = 4/ almost perfect for the game
gameplay = 3/ simple and fun
theme = 1/too generic
Resume:I liked the game, i think wold be better play this at a cellphone, good, keep going
Thank you for the feedback! If I return to this project, I'll be making a mobile version, too.
reminder, the max note is 5
Interesting take on the theme and nice execution!
I like how the addition of the floor makes it less challenging since you have to manage two balls, but difficulty still increases. Also quite funny to just let in run by itself for the first level =)
I only had one small glitch where one ball went through the wall and disappeared, but after 20 seconds or so it just returned to the game screen lol
Thank you for the feedback! I was hoping that the menu would have that effect.
I also ran into that bug once after I had already posted it. If I make an updated version, this will be one thing I fix. I'm glad it wasn't too game-breaking. Thanks for playing!
nice concept well executed, i could only manage it if one ball went up and one down else i got confused, skill issues :). also nice calming music and a nice twist on a classic
Thanks for the feedback! I'm glad you enjoyed it :D
Very satisfying game! It's pretty hard to remember which paddle each hand moves, but I like how you can move the paddles on top of each other. That makes it easier to react, but at the cost of having a single smaller paddle. Good job!
Thank you! I would definitely add a reminder for the controls in future versions.
Nice game! it is always a pleasure to play this games! And the double paddles was a nice touch, maybe for some people it can be tricky, which is the point! good job!
I'm glad you liked it! Thank you for your feedback!
I think breakout but with two paddles is an awesome concept! If you develop this further, I think it would be cool to have the balls negatively effect the opposite color paddle or something similar, would be a fun challenge. Great job!
That is an awesome idea! If I continue work on this I will definitely figure out how to implement that. Thanks for playing! :D
At first my brain wanted to die, but after getting the hang of it, it was really fun!
Good job! :D
Thank you so much! I felt the exact same way while testing the first few times :D