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MxGanz

42
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4
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7
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A member registered Nov 15, 2023 · View creator page →

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I liked the graphics a lot! But it was also super laggy on my browser, so I couldn't really play - sorry!

Thanks so much for your feedback! I'm planning on making one major update to this to add some of these suggestions and fix bugs. I really like your idea of making the paddle color related to the bonus/multiplier.  

Thank you for playing! That's a great idea for how to tackle the glow issue! I'll try to implement both of these if I come back to this 

Thank you for the feedback! I love both of those ideas, a combo counter would fit this game well, and the shockwave idea would be so cool to see. I think the lives system was a bit bugged still, probably because of how I decided to detect the bottom collision sice I didn't use Godot's physics. Thanks again!

Thank you! 

This felt really nice to play! The screen shake was not overdone and made the blood explosions feel meaty and visceral. Nicely done!

The narrator is a nice touch, along with the sarcastic tone. Nice job recreating the mechanics in multiple games/minigames in this amount of time. Keep it up!

Thank you for the feedback! If I return to this project, I'll be making a mobile version, too.

Thank you for the feedback! I was hoping that the menu would have that effect. 

I also ran into that bug once after I had already posted it. If I make an updated version, this will be one thing I fix. I'm glad it wasn't too game-breaking. Thanks for playing!

Thanks for the feedback! I'm glad you enjoyed it :D

Thank you! I would definitely add a reminder for the controls in future versions. 

The dialogue in this game is absolute gold. I would love to see a whole game written in this style! The use of the palette was nice as well. 

I **LOVE** this type of game, it just makes all the right parts of my brain tingle. Simple, elegant and challenging. Smashing job with this one! What would I change? Not a single thing, except maybe make a sequel. 

I'm glad you liked it! Thank you for your feedback! 

That is an awesome idea! If I continue work on this I will definitely figure out how to implement that. Thanks for playing! :D

Nice double twist on the theme! The color swapping is really original, while the gravity swap is easy to understand to start with. Cool puzzle design and I like the way you have the player unlock the new colors. The music could use a couple more tracks, and the controls would be easier with some air control. Great art design and nice work overall!

Cool! Reminds me of games from the GameBoy / DS era. The idea of exploring two realities is really fun, and the controls felt decent. The inclusion of the phone as a story-driving element was interesting. I could see this becoming a full game novel type series. 

This was so fun! I love the idea of a fish helping the fisherman catch other fish xD Art was superb and the upgrades system made this feel like a finished game. I agree that a tutorial could be added and some more music tracks added. Some sort of end bonus would also be nice. Great job!

Awesome idea! Only thing I would change is fixing the bugs you've listed. Otherwise the concept of navigating a 4D maze is super cool and I hope you finish this!

This was a neat take on the theme! I like the art direction and the dialogue was original and fun. If I would improve anything, it would be making the controls a bit more forgiving. I often missed jumps or didn't jump at all when near an edge. Overall nice job with this! 

This has been my favorite submission so far! The game feels coherent and complete, the art direct and little guys are so cute, and the puzzle concept is well executed and just tricky enough to understand at first, but still have to think about. As others have said, the 'Z' for jump is awkward. I would make jump space or 'W' and the perspective swap 'Z' instead. Some nice music, maybe that distorts on character swap, would add to the atmosphere. Fantastic job here! P.S The parallax is a nice touch. 

Super cool, trippy effect with the palette in 3D! I also love the cover image. The gameplay could be expanded some, but if this is viewed more as a virtual art project, I love it. Sound design would add to the ambiance, as well as some web optimization for better FPS. Nice work!

The controls feel smooth and the sounds are cute. However, enemies weren't spawning for me, so I couldn't do anything but avoid the cubes. Seems like others didn't have the same issue. Cool idea, though, nice job!

Sorry, but the game didn't work for me - I was stuck in the first area after getting the coin to remove the wall. The concept of switching between the warrior and the rock is interesting. I'd like to see this fixed to explore the game and story more. 

Thank you so much! I felt the exact same way while testing the first few times :D

Ah, makes sense then! Either way, this is a great starting point, and all the more impressive to do it without using a standard game engine! 

Such a cool take on the theme! And the dialogue really gave me a laugh at some points, great job. The controls could be improved on just a bit - attack and duck/dive felt somewhat unresponsive. Awesome job using the palette, too.  I also like how the page color fit seamlessly with the menu color, cool effect. Nicely done!

This was fun and a unique use of the palette! I really like the sprites and style, the echoey sounds and overall atmosphere. The controls are a little bit difficult, and I didn't realize until after that you had listed them in the description - but I figured it out! Only other thing would be adding a pause and restart menu. 

I enjoyed this a lot! The lack of air control made the controls challenging, but in a good way. After a while I found myself breaking my platformer habit of correcting mistakes with air movement and instead making more careful, mindful jumps. The story seems interesting, the palette was nice and matched well with the beautiful music and atmosphere. Great work! All I would change is adding a pause/options menu.

Really cool concept! Though I couldn't find any enemies or places to interact. I'd love to see this expanded and fully implemented! Also, props for using raylib! 

Really cool idea! I would add camera rotation to make the path more visible. It is also very laggy on my browser.

Had to play one more time, and got 115! Really fun and I now see that the black hole only moves once, randomly, after each planet falls. Great work here!

Really unique idea and easy to understand but hard to get just right! My best of three was 105 km :D The black hole motion can be pretty unpredictable, but its gravity felt very good. 

Cool! I like the idea, reminds me of Fireboy and Watergirl from the old Flash game days. The last jump on the second level was brutally hard, though.

Thanks for the support and good luck on your exams!

Hi! We're all here to learn too, add my discord

_ganz.

Hi you can join our group (Qusai_dev and me) we're using Godot
Discord is _ganz. (with the dot)

We have a couple and could use some more help, can you message me at _ganz. on Discord?

Great find, thanks for sharing this!