I liked the graphics a lot! But it was also super laggy on my browser, so I couldn't really play - sorry!
MxGanz
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Thank you for the feedback! I love both of those ideas, a combo counter would fit this game well, and the shockwave idea would be so cool to see. I think the lives system was a bit bugged still, probably because of how I decided to detect the bottom collision sice I didn't use Godot's physics. Thanks again!
Nice double twist on the theme! The color swapping is really original, while the gravity swap is easy to understand to start with. Cool puzzle design and I like the way you have the player unlock the new colors. The music could use a couple more tracks, and the controls would be easier with some air control. Great art design and nice work overall!
This has been my favorite submission so far! The game feels coherent and complete, the art direct and little guys are so cute, and the puzzle concept is well executed and just tricky enough to understand at first, but still have to think about. As others have said, the 'Z' for jump is awkward. I would make jump space or 'W' and the perspective swap 'Z' instead. Some nice music, maybe that distorts on character swap, would add to the atmosphere. Fantastic job here! P.S The parallax is a nice touch.
Such a cool take on the theme! And the dialogue really gave me a laugh at some points, great job. The controls could be improved on just a bit - attack and duck/dive felt somewhat unresponsive. Awesome job using the palette, too. I also like how the page color fit seamlessly with the menu color, cool effect. Nicely done!
This was fun and a unique use of the palette! I really like the sprites and style, the echoey sounds and overall atmosphere. The controls are a little bit difficult, and I didn't realize until after that you had listed them in the description - but I figured it out! Only other thing would be adding a pause and restart menu.
I enjoyed this a lot! The lack of air control made the controls challenging, but in a good way. After a while I found myself breaking my platformer habit of correcting mistakes with air movement and instead making more careful, mindful jumps. The story seems interesting, the palette was nice and matched well with the beautiful music and atmosphere. Great work! All I would change is adding a pause/options menu.