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This is a cool concept. I love deckbuilders and I think there is something here but it needs some tweaks. I guess enemies will attack at some point but I feel I don’t have any control on what’s going to happen the way it is right now. Maybe you could add some secondary mechanic during the battle itself to influence the result, maybe something as simple as skiping a drawn card to play the next with some penalty?

Thanks for the feedback. I feel like the control comes from crafting the deck, removing weaker cards and trying to make sure everything synergies well. The basic coding for enemies and defensive cards is already done if I choose to continue this game.