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Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
DUCK
Which game engine did you use?
Godot
What are your pronouns so I know how to refer to you in the videos?
he/him
Will you continue in GDKO if you were selected as a Wildcard?
sure
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Comments
Love the game!! Love your art like always!! And such a great game mechanic, it's very addictive and fun to play and try out different strategies!!
Really well made ! I chose the poison way and i think it was pretty effective. But ... why ... why killing such cute bees ??!
Really well-made game with good art style and all, seriously one of the best entries here, but I feel like a murderer now.
I really love it, the way on how we build our deck as the core and making the deck more effective through out the levels to complement the core is very fitting very cool concept!
also poor bee🥲Very very fun and well done! Always have loved deckbuilders but not much experience with autobattlers, yet it works surprisingly really well here - I like how you have a couple different playstyles mixed into decks already (straight up damage + crit, poison, or even books)
Another great game from you Loten! Super fun to play, really nice using Calculus to squash stuff! Very nicely executed, with unique art and fun jokes. Went for the book deck, will now explore the poison one.
Gameplay loop is fun and easy to understand!
Buuuut i feel bad hurting all the cute animals lol
Very fun game - the combination of autobattler and deck builder feels great. I like the design of adding cards that do no damage but increase your gold. The tutorial could be more detailed, but the UI and game design helped me understand the game immediately. Great job!
First off, I LOVE deckbuilders so I'm absolutely biased but I had a great time playing this. Honestly no criticisms from me, it's lacking some variety and a little bit repetitive but nonetheless I'm so hyped to see where this goes. This has reinvigorated my fixation on making a deckbuilder. I'm not fully sure what the primary and secondary mechanics are but they seem to be buying cards from the shop and combat. If you make it to round 2 please develop this further <3 It's already making my monkey brain happy seeing numbers go up and if/once there's more ✨juice✨ added I might get addicted. Good luck!
Thank you. I was just trying to keep it very basic for this round to focus on the main mechanics. I actually coded a lot more systems in the background for healing, shielding, multiple enemies, etc., but decided to keep it simple for this round. Depending on what Xander does in future rounds, it should be easy for me to expand on.