I liked this a lot! Seems like a solid start to some kind of bullet-hell/Vampire Survivors style thing with a rogue-like progression thing going on. One thing I'd recommend in the future with this competition is to make the connection to the prompt as clear as possible. I liked all the mechanics, but since there were several it was hard to know for sure what the primary and secondary were. Even something in the description saying something like "I designed this with the idea of ___ as the primary mechanic and ____ as the secondary mechanic and added a few other things" could earn you some extra points. Because of the way the rating works how clearly the prompt is followed can be worth more points than how good the game is. Just a thought for next time! I still really enjoyed it!