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(+1)

A but short but i like how objects in both views stopped you so you really had to plan the maze,

I did found j a interesting choice to switch , but of course that doesn't matter. I would advice that if your gameplay is fully keyboard based to make people not have to click to continue but use a key instead.

Well done on your submission

(+1)

Glad to hear you liked it. Not sure why I chose J, it just fits into place when both my hands are on the keyboard, what would you like to press to switch if it were entirely keyboard based. Also, for the continue, I did try to make it get any input from the keyboard but I couldn't seem to make it work. Space didn't work either so I just made a button that covers the screen. I can work it out in a later update though.